public int EnterInputFrame() { if (mapMouse) { Vector3 vec = Input.mousePosition; CrossPlatformInputManager.SetVirtualMousePositionX(vec.x); CrossPlatformInputManager.SetVirtualMousePositionY(vec.y); CrossPlatformInputManager.SetVirtualMousePositionZ(vec.z); } //Only enable in Editor Mode #if UNITY_EDITOR || UNITY_STANDALONE_WIN int i; for (i = 0; i < numAxes; ++i) { //CrossPlatformInputManager.VirtualAxis va = _aHandles[i]; _aHandles[i].Update(Input.GetAxisRaw(axes[i].value)); } for (i = 0; i < numButtons; ++i) { if (Input.GetButtonDown(buttons[i].value)) { _bHandles[i].Pressed(); } else if (Input.GetButtonUp(buttons[i].value)) { _bHandles[i].Released(); } } #endif return(0); }
void DoSetMousePosition() { #if CROSS_PLATFORM_INPUT Vector3 _pos = CrossPlatformInputManager.mousePosition; if (!mousePosition.IsNone) { _pos = mousePosition.Value; } if (!mousePosition2d.IsNone) { _pos.x = mousePosition2d.Value.x; _pos.y = mousePosition2d.Value.y; } if (!mousePositionX.IsNone) { _pos.x = mousePositionX.Value; } if (!mousePositionY.IsNone) { _pos.y = mousePositionY.Value; } if (!mousePositionZ.IsNone) { _pos.z = mousePositionZ.Value; } CrossPlatformInputManager.SetVirtualMousePositionX(_pos.x); CrossPlatformInputManager.SetVirtualMousePositionY(_pos.y); CrossPlatformInputManager.SetVirtualMousePositionZ(_pos.z); #endif }
private void Update() { float angle = 0; if (Input.acceleration != Vector3.zero) { switch (tiltAroundAxis) { case AxisOptions.ForwardAxis: angle = Mathf.Atan2(Input.acceleration.x, -Input.acceleration.z) * Mathf.Rad2Deg + centreAngleOffset; centreAngleOffset = Mathf.LerpAngle(centreAngleOffset, -Mathf.Atan2(Input.acceleration.x, -Input.acceleration.z) * Mathf.Rad2Deg, Time.deltaTime * 0.1f); break; case AxisOptions.SidewaysAxis: angle = Mathf.Atan2(Input.acceleration.z, -Input.acceleration.y) * Mathf.Rad2Deg + centreAngleOffset; centreAngleOffset = Mathf.LerpAngle(centreAngleOffset, -Mathf.Atan2(Input.acceleration.z, -Input.acceleration.y) * Mathf.Rad2Deg, Time.deltaTime * 0.1f); break; } } float axisValue = 0; if (angle > minSensetivityOffset || angle < -minSensetivityOffset) { axisValue = Mathf.InverseLerp(-fullTiltAngle, fullTiltAngle, angle) * 2 - 1; } switch (mapping.type) { case AxisMapping.MappingType.NamedAxis: m_SteerAxis.Update(axisValue); break; case AxisMapping.MappingType.MousePositionX: CrossPlatformInputManager.SetVirtualMousePositionX(axisValue * Screen.width); break; case AxisMapping.MappingType.MousePositionY: CrossPlatformInputManager.SetVirtualMousePositionY(axisValue * Screen.width); break; case AxisMapping.MappingType.MousePositionZ: CrossPlatformInputManager.SetVirtualMousePositionZ(axisValue * Screen.width); break; } }