public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadFloat32(); Field5 = buffer.ReadFloat32(); Field6 = buffer.ReadFloat32(); Field7 = new ConvexHull(); Field7.Parse(buffer); Field8 = new OBB(); Field8.Parse(buffer); Field9 = new Sphere(); Field9.Parse(buffer); Field10 = new Cylinder(); Field10.Parse(buffer); Field11 = new Capsule(); Field11.Parse(buffer); }