public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadFloat32();
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = new ConvexHull();
     Field7.Parse(buffer);
     Field8 = new OBB();
     Field8.Parse(buffer);
     Field9 = new Sphere();
     Field9.Parse(buffer);
     Field10 = new Cylinder();
     Field10.Parse(buffer);
     Field11 = new Capsule();
     Field11.Parse(buffer);
 }