void Wrap()
    {
        Point2D bottompoint = FindMinPoint(Points);

        ReferencePoint.Y = bottompoint.Y;
        ReferencePoint.X = -100;//inf for scene which i using

        Point2D selected = GetMaxAngle(ReferencePoint, bottompoint);
        Point2D prev     = bottompoint;

        int i = 0;

        Hull.AddPoint(bottompoint, i++);
        Hull.AddPoint(selected, i++);

        while (bottompoint != selected)
        {
            Point2D next = GetMaxAngle(prev, selected);
            Hull.AddPoint(next, i++);
            prev     = selected;
            selected = next;
        }
    }