public void OnPointerUp(PointerEventData eventData) { ConversationManager.ConvoStep(GameWorldReferenceClass.GW_Player, WorldInteract.currentConversationNPC, option); }
public void OnPointerUp(PointerEventData eventData) { ConversationManager.ConvoStep(GameWorldReferenceClass.GW_Player, WorldInteract.currentConversationNPC, option); }