public void SwitchFocus(CommanderUI u) { _CameraMovement.MoveToNewTarget(u.transform, u.getPosition()); _ArmyUI.SwitchPlayer(u._Player.Type); _ResourceUI.UpdateResources(u._Player.Currency.getPoints()); _ResourceUI.UpdatePlayerImage(u._Player); }
public void SetPlayer(Player p) { CommanderUI otherCommanderUI = p.Type == PlayerType.Battlebeard ? _stormshaperCommanderUI : _battlebeardCommanderUI; otherCommanderUI.DisablePlayerMovement(); _CommanderUI = p.Type == PlayerType.Battlebeard ? _battlebeardCommanderUI : _stormshaperCommanderUI; _CommanderUI.DisplayInfo(); SwitchFocus(_CommanderUI); }
public void SwitchFocus(CommanderUI u){ _CameraMovement.MoveToNewTarget(u.transform, u.getPosition()); _ArmyUI.SwitchPlayer (u._Player.Type); _ResourceUI.UpdateResources(u._Player.Currency.getPoints()); _ResourceUI.UpdatePlayerImage(u._Player); }
public void SetPlayer(Player p) { CommanderUI otherCommanderUI = p.Type == PlayerType.Battlebeard ? _stormshaperCommanderUI : _battlebeardCommanderUI; otherCommanderUI.DisablePlayerMovement(); _CommanderUI = p.Type == PlayerType.Battlebeard ? _battlebeardCommanderUI : _stormshaperCommanderUI; _CommanderUI.DisplayInfo(); SwitchFocus (_CommanderUI); }