public void AddPlayerCard(PlayerType pType, CardData cData) { //update the hand ui here if (_CommanderUI._Player.Type == pType) { _CommanderUI.DisplayInfo(); } }
public void SetPlayer(Player p) { CommanderUI otherCommanderUI = p.Type == PlayerType.Battlebeard ? _stormshaperCommanderUI : _battlebeardCommanderUI; otherCommanderUI.DisablePlayerMovement(); _CommanderUI = p.Type == PlayerType.Battlebeard ? _battlebeardCommanderUI : _stormshaperCommanderUI; _CommanderUI.DisplayInfo(); SwitchFocus(_CommanderUI); }
public void SetPlayer(Player p) { CommanderUI otherCommanderUI = p.Type == PlayerType.Battlebeard ? _stormshaperCommanderUI : _battlebeardCommanderUI; otherCommanderUI.DisablePlayerMovement(); _CommanderUI = p.Type == PlayerType.Battlebeard ? _battlebeardCommanderUI : _stormshaperCommanderUI; _CommanderUI.DisplayInfo(); SwitchFocus (_CommanderUI); }