//---------------------------------------------------------------------------------------------- public RigidBody LocalCreateRigidBodyMultiWorld(float mass, ref IndexedMatrix startTransform, CollisionShape shape, DiscreteDynamicsWorld world) { Debug.Assert((shape == null || shape.GetShapeType() != BroadphaseNativeTypes.INVALID_SHAPE_PROXYTYPE)); //rigidbody is dynamic if and only if mass is non zero, otherwise static bool isDynamic = !MathUtil.CompareFloat(mass, 0f); IndexedVector3 localInertia = IndexedVector3.Zero; if (isDynamic) { shape.CalculateLocalInertia(mass, out localInertia); } //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects //#define USE_MOTIONSTATE 1 //#ifdef USE_MOTIONSTATE DefaultMotionState myMotionState = new DefaultMotionState(startTransform, IndexedMatrix.Identity); RigidBodyConstructionInfo cInfo = new RigidBodyConstructionInfo(mass, myMotionState, shape, localInertia); RigidBody body = new RigidBody(cInfo); if (BulletGlobals.g_streamWriter != null && true) { BulletGlobals.g_streamWriter.WriteLine("localCreateRigidBody [{0}] startTransform", body.m_debugBodyId); MathUtil.PrintMatrix(BulletGlobals.g_streamWriter, startTransform); BulletGlobals.g_streamWriter.WriteLine(""); } world.AddRigidBody(body); return(body); }
public void DrawXNA(ref IndexedMatrix m, CollisionShape shape, ref IndexedVector3 color, DebugDrawModes debugMode, ref IndexedVector3 worldBoundsMin, ref IndexedVector3 worldBoundsMax, ref IndexedMatrix view, ref IndexedMatrix projection) { //btglMultMatrix(m); if (shape == null) { return; } if (shape.GetShapeType() == BroadphaseNativeTypes.UNIFORM_SCALING_SHAPE_PROXYTYPE) { UniformScalingShape scalingShape = (UniformScalingShape)shape; ConvexShape convexShape = scalingShape.GetChildShape(); float scalingFactor = scalingShape.GetUniformScalingFactor(); IndexedMatrix scaleMatrix = IndexedMatrix.CreateScale(scalingFactor); IndexedMatrix finalMatrix = scaleMatrix * m; DrawXNA(ref finalMatrix, convexShape, ref color, debugMode, ref worldBoundsMin, ref worldBoundsMax, ref view, ref projection); return; } if (shape.GetShapeType() == BroadphaseNativeTypes.COMPOUND_SHAPE_PROXYTYPE) { CompoundShape compoundShape = (CompoundShape)shape; for (int i = compoundShape.GetNumChildShapes() - 1; i >= 0; i--) { IndexedMatrix childTrans = compoundShape.GetChildTransform(i); CollisionShape colShape = compoundShape.GetChildShape(i); IndexedMatrix childMat = childTrans; //childMat = MathUtil.bulletMatrixMultiply(m, childMat); //childMat = childMat * m; childMat = m * childMat; DrawXNA(ref childMat, colShape, ref color, debugMode, ref worldBoundsMin, ref worldBoundsMax, ref view, ref projection); } } else { bool useWireframeFallback = true; if ((debugMode & DebugDrawModes.DBG_DrawWireframe) == 0) { ///you can comment out any of the specific cases, and use the default ///the benefit of 'default' is that it approximates the actual collision shape including collision margin //BroadphaseNativeTypes shapetype = m_textureEnabled ? BroadphaseNativeTypes.MAX_BROADPHASE_COLLISION_TYPES : shape.getShapeType(); BroadphaseNativeTypes shapetype = shape.GetShapeType(); switch (shapetype) { case BroadphaseNativeTypes.BOX_SHAPE_PROXYTYPE: { BoxShape boxShape = shape as BoxShape; IndexedVector3 halfExtents = boxShape.GetHalfExtentsWithMargin(); DrawSolidCube(ref halfExtents, ref m, ref view, ref projection, ref color); //drawSolidSphere(halfExtents.X, 10, 10, ref m, ref view, ref projection); //drawCylinder(halfExtents.X, halfExtents.Y, 1, ref m, ref view, ref projection); //drawSolidCone(halfExtents.Y, halfExtents.X, ref m, ref view, ref projection); //DrawText("Hello World", new IndexedVector3(20, 20, 0), new IndexedVector3(255, 255, 255)); useWireframeFallback = false; break; } case BroadphaseNativeTypes.SPHERE_SHAPE_PROXYTYPE: { SphereShape sphereShape = shape as SphereShape; float radius = sphereShape.GetMargin();//radius doesn't include the margin, so draw with margin DrawSolidSphere(radius, 10, 10, ref m, ref view, ref projection, ref color); //glutSolidSphere(radius,10,10); useWireframeFallback = false; break; } case BroadphaseNativeTypes.CAPSULE_SHAPE_PROXYTYPE: { CapsuleShape capsuleShape = shape as CapsuleShape; float radius = capsuleShape.GetRadius(); float halfHeight = capsuleShape.GetHalfHeight(); int upAxis = capsuleShape.GetUpAxis(); IndexedVector3 capStart = IndexedVector3.Zero; capStart[upAxis] = -halfHeight; IndexedVector3 capEnd = IndexedVector3.Zero; capEnd[upAxis] = halfHeight; // Draw the ends { IndexedMatrix childTransform = IndexedMatrix.Identity; childTransform._origin = m * capStart; DrawSolidSphere(radius, 5, 5, ref childTransform, ref view, ref projection, ref color); } { IndexedMatrix childTransform = IndexedMatrix.Identity; childTransform._origin = m * capEnd; DrawSolidSphere(radius, 5, 5, ref childTransform, ref view, ref projection, ref color); } DrawCylinder(radius, halfHeight, upAxis, ref m, ref view, ref projection, ref color); break; } case BroadphaseNativeTypes.CONE_SHAPE_PROXYTYPE: { ConeShape coneShape = (ConeShape)(shape); int upIndex = coneShape.GetConeUpIndex(); float radius = coneShape.GetRadius(); //+coneShape.getMargin(); float height = coneShape.GetHeight(); //+coneShape.getMargin(); IndexedMatrix rotateMatrix = IndexedMatrix.Identity; switch (upIndex) { case 0: rotateMatrix = IndexedMatrix.CreateRotationX(-MathUtil.SIMD_HALF_PI); break; case 1: break; case 2: rotateMatrix = IndexedMatrix.CreateRotationX(MathUtil.SIMD_HALF_PI); break; default: { break; } } ; IndexedMatrix translationMatrix = IndexedMatrix.CreateTranslation(0f, 0f, -0.5f * height); IndexedMatrix resultant = m * rotateMatrix * translationMatrix; DrawSolidCone(height, radius, ref resultant, ref view, ref projection, ref color); useWireframeFallback = false; break; } case BroadphaseNativeTypes.STATIC_PLANE_PROXYTYPE: { StaticPlaneShape staticPlaneShape = shape as StaticPlaneShape; float planeConst = staticPlaneShape.GetPlaneConstant(); IndexedVector3 planeNormal = staticPlaneShape.GetPlaneNormal(); IndexedVector3 planeOrigin = planeNormal * planeConst; IndexedVector3 vec0, vec1; TransformUtil.PlaneSpace1(ref planeNormal, out vec0, out vec1); float vecLen = 100f; IndexedVector3 pt0 = planeOrigin + vec0 * vecLen; IndexedVector3 pt1 = planeOrigin - vec0 * vecLen; IndexedVector3 pt2 = planeOrigin + vec1 * vecLen; IndexedVector3 pt3 = planeOrigin - vec1 * vecLen; // Fallback to debug draw - needs tidying IndexedVector3 colour = new IndexedVector3(255, 255, 255); DrawLine(ref pt0, ref pt1, ref colour); DrawLine(ref pt1, ref pt2, ref colour); DrawLine(ref pt2, ref pt3, ref colour); DrawLine(ref pt3, ref pt1, ref colour); break; } case BroadphaseNativeTypes.CYLINDER_SHAPE_PROXYTYPE: { CylinderShape cylinder = (CylinderShape)(shape); int upAxis = cylinder.GetUpAxis(); float radius = cylinder.GetRadius(); float halfHeight = cylinder.GetHalfExtentsWithMargin()[upAxis]; DrawCylinder(radius, halfHeight, upAxis, ref m, ref view, ref projection, ref color); break; } default: { if (shape.IsConvex()) { ShapeCache sc = Cache(shape as ConvexShape); //if (shape.getUserPointer()) { //glutSolidCube(1.0); ShapeHull hull = sc.m_shapehull /*(btShapeHull*)shape.getUserPointer()*/; int numTriangles = hull.NumTriangles(); int numIndices = hull.NumIndices(); int numVertices = hull.NumVertices(); if (numTriangles > 0) { int index = 0; IList <int> idx = hull.m_indices; IList <IndexedVector3> vtx = hull.m_vertices; for (int i = 0; i < numTriangles; i++) { int i1 = index++; int i2 = index++; int i3 = index++; Debug.Assert(i1 < numIndices && i2 < numIndices && i3 < numIndices); int index1 = idx[i1]; int index2 = idx[i2]; int index3 = idx[i3]; Debug.Assert(index1 < numVertices && index2 < numVertices && index3 < numVertices); IndexedVector3 v1 = m * vtx[index1]; IndexedVector3 v2 = m * vtx[index2]; IndexedVector3 v3 = m * vtx[index3]; IndexedVector3 normal = IndexedVector3.Cross((v3 - v1), (v2 - v1)); normal.Normalize(); Vector2 tex = new Vector2(0, 0); AddVertex(ref v1, ref normal, ref tex); AddVertex(ref v2, ref normal, ref tex); AddVertex(ref v3, ref normal, ref tex); } } } } break; } } } /// for polyhedral shapes if (debugMode == DebugDrawModes.DBG_DrawFeaturesText && (shape.IsPolyhedral())) { PolyhedralConvexShape polyshape = (PolyhedralConvexShape)shape; { //BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),polyshape.getExtraDebugInfo()); IndexedVector3 colour = new IndexedVector3(255, 255, 255); for (int i = 0; i < polyshape.GetNumVertices(); i++) { IndexedVector3 vtx; polyshape.GetVertex(i, out vtx); String buf = " " + i; DrawText(buf, ref vtx, ref colour); } for (int i = 0; i < polyshape.GetNumPlanes(); i++) { IndexedVector3 normal; IndexedVector3 vtx; polyshape.GetPlane(out normal, out vtx, i); float d = IndexedVector3.Dot(vtx, normal); vtx *= d; String buf = " plane " + i; DrawText(buf, ref vtx, ref colour); } } } if (shape.IsConcave() && !shape.IsInfinite()) //>getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||shape.getShapeType() == GIMPACT_SHAPE_PROXYTYPE) // if (shape.getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE) { ConcaveShape concaveMesh = shape as ConcaveShape; XNADrawcallback drawCallback = new XNADrawcallback(this, ref m); drawCallback.m_wireframe = (debugMode & DebugDrawModes.DBG_DrawWireframe) != 0; concaveMesh.ProcessAllTriangles(drawCallback, ref worldBoundsMin, ref worldBoundsMax); } //glDisable(GL_DEPTH_TEST); //glRasterPos3f(0,0,0);//mvtx.x(), vtx.y(), vtx.z()); if ((debugMode & DebugDrawModes.DBG_DrawText) != 0) { IndexedVector3 position = IndexedVector3.Zero; IndexedVector3 colour = new IndexedVector3(255, 255, 255); DrawText(shape.GetName(), ref position, ref colour); } if ((debugMode & DebugDrawModes.DBG_DrawFeaturesText) != 0) { //drawText(shape.getEx] //BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),shape.getExtraDebugInfo()); } //glEnable(GL_DEPTH_TEST); //// glPopMatrix(); //if(m_textureenabled) glDisable(GL_TEXTURE_2D); // } // glPopMatrix(); } }
public virtual void DrawShadow(ref IndexedMatrix m, ref IndexedVector3 extrusion, CollisionShape shape, ref IndexedVector3 worldBoundsMin, ref IndexedVector3 worldBoundsMax) { if (shape.GetShapeType() == BroadphaseNativeTypes.UNIFORM_SCALING_SHAPE_PROXYTYPE) { UniformScalingShape scalingShape = (UniformScalingShape)(shape); ConvexShape convexShape = scalingShape.GetChildShape(); float scalingFactor = (float)scalingShape.GetUniformScalingFactor(); IndexedMatrix tmpScaling = IndexedMatrix.CreateScale(scalingFactor); tmpScaling *= m; DrawShadow(ref tmpScaling, ref extrusion, convexShape, ref worldBoundsMin, ref worldBoundsMax); return; } else if (shape.GetShapeType() == BroadphaseNativeTypes.COMPOUND_SHAPE_PROXYTYPE) { CompoundShape compoundShape = (CompoundShape)(shape); for (int i = compoundShape.GetNumChildShapes() - 1; i >= 0; i--) { IndexedMatrix childTrans = compoundShape.GetChildTransform(i); CollisionShape colShape = compoundShape.GetChildShape(i); //float childMat[16]; //childTrans.getOpenGLMatrix(childMat); IndexedVector3 transformedExtrude = childTrans._basis * extrusion; DrawShadow(ref childTrans, ref transformedExtrude, colShape, ref worldBoundsMin, ref worldBoundsMax); } } else { bool useWireframeFallback = true; if (shape.IsConvex()) { ShapeCache sc = Cache(shape as ConvexShape); ShapeHull hull = sc.m_shapehull; //glBegin(GL_QUADS); for (int i = 0; i < sc.m_edges.Count; ++i) { float d = IndexedVector3.Dot(sc.m_edges[i].n[0], extrusion); if ((d * IndexedVector3.Dot(sc.m_edges[i].n[1], extrusion)) < 0) { int q = d < 0?1:0; IndexedVector3 a = hull.m_vertices[sc.m_edges[i].v[q]]; IndexedVector3 b = hull.m_vertices[sc.m_edges[i].v[1 - q]]; IndexedVector3 ae = a + extrusion; IndexedVector3 be = b + extrusion; Vector2 tex = new Vector2(0, 0); // fix me. IndexedVector3 normal = new IndexedVector3(0, 1, 0); // gl_quad turned into two triangles. AddVertex(ref a, ref normal, ref tex); AddVertex(ref b, ref normal, ref tex); AddVertex(ref be, ref normal, ref tex); AddVertex(ref be, ref normal, ref tex); AddVertex(ref ae, ref normal, ref tex); AddVertex(ref a, ref normal, ref tex); } } //glEnd(); } } if (shape.IsConcave()) //>getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||shape.getShapeType() == GIMPACT_SHAPE_PROXYTYPE) // if (shape.getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE) { ConcaveShape concaveMesh = (ConcaveShape)shape; XNADrawcallback drawCallback = new XNADrawcallback(this, ref m); drawCallback.m_wireframe = false; concaveMesh.ProcessAllTriangles(drawCallback, ref worldBoundsMin, ref worldBoundsMax); } //glPopMatrix(); }