public static void CircleSupportTests() { CollisionShape cs1 = CollisionShape.CreateCircle(3); Vec2 test1 = Vec2.XAxis; Vec2 test2 = Vec2.YAxis; Vec2 test3 = Vec2.One.normalized; Vec2 test4 = Vec2.fromAngle(3.1415926 * (1.0 / 4.0)); Vec2 test5 = Vec2.fromAngle(3.1415926 * (3.0 / 4.0)); Vec2 test6 = Vec2.fromAngle(3.1415926 * (5.0 / 4.0)); Vec2 test7 = Vec2.fromAngle(3.1415926 * (7.0 / 4.0)); Vec2 test8 = Vec2.fromAngle(3.1415926 * (1.0 / 6.0)); Vec2 test9 = Vec2.fromAngle(3.1415926 * (5.0 / 6.0)); Vec2 test10 = Vec2.fromAngle(3.1415926 * (7.0 / 6.0)); Vec2 test11 = Vec2.fromAngle(3.1415926 * (11.0 / 6.0)); Console.WriteLine(cs1.Support(test1, 0)); Console.WriteLine(cs1.Support(test2, 0)); Console.WriteLine(cs1.Support(test3, 0)); Console.WriteLine(cs1.Support(test4, 0)); Console.WriteLine(cs1.Support(test5, 0)); Console.WriteLine(cs1.Support(test6, 0)); Console.WriteLine(cs1.Support(test7, 0)); Console.WriteLine(cs1.Support(test8, 0)); Console.WriteLine(cs1.Support(test9, 0)); Console.WriteLine(cs1.Support(test10, 0)); Console.WriteLine(cs1.Support(test11, 0)); }