private void Update() { ballCollider = colDetScript.BallCollision(gameObject); print(ballCollider); if (ballCollider == "rightCenter") { rb2D.AddForce(Vector2.right * 10f); } if (ballCollider == "rightPaddleUp") { rb2D.AddForce(Vector2.up); } if (ballCollider == "rightPaddleDown") { rb2D.AddForce(Vector2.down); } if (ballCollider == "leftCenter") { rb2D.AddForce(Vector2.right * 10f); } if (ballCollider == "leftPaddleUp") { rb2D.AddForce(Vector2.up); } if (ballCollider == "leftPaddleDown") { rb2D.AddForce(Vector2.down); } if (ballCollider == "roof") { rb2D.AddForce(Vector2.down * 10f); } if (ballCollider == "floor") { rb2D.AddForce(Vector2.up * 10f); } }