public void AreNotColliding() { PlayerDot playerDot = new PlayerDot(200); CircleArc circleArc = new CircleArc(Math.PI / 2, Math.PI * 3.2); Assert.IsFalse(CollisionDetector.AreColliding(playerDot, circleArc)); }
public void AreCollidingAtNear2Pi() { PlayerDot playerDot = new PlayerDot(200); playerDot.MoveCounterClockwise(Math.PI * 2.1); CircleArc circleArc = new CircleArc(0.5, Math.PI * 1.9); Assert.IsFalse(CollisionDetector.AreColliding(playerDot, circleArc)); }
public void AreNotCollidingAt0() { PlayerDot playerDot = new PlayerDot(200); playerDot.MoveCounterClockwise(Math.PI / 2); CircleArc circleArc = new CircleArc(Math.PI / 2, 0); Assert.IsFalse(CollisionDetector.AreColliding(playerDot, circleArc)); }