public void Set(Entity entity, Transform transform, BoxCollider collider)
            {
                this.collider  = collider;
                this.entity    = entity;
                this.transform = transform;
                colliderTag    = collider.Tag;

                center = transform.Position;
                collider.CalculatePoints(transform);

                // Diagonal distances
                var    diagonal1   = (collider.Points.c - collider.Points.a).Length();
                var    diagonal2   = (collider.Points.d - collider.Points.b).Length();
                double maxDiagonal = diagonal1 > diagonal2 ? diagonal1 : diagonal2;

                sortDistance = (float)(maxDiagonal / 1.95);
            }