private void Awake() { DontDestroyOnLoad(this); UnityThread.initUnityThread(); ClientHandleData.InitializePacketListener(); ClientTCP.InitializeClientSocket(ipAddress, port); }
private void Awake() { // This two methods for working with TCP in Unity Thread DontDestroyOnLoad(this); UnityThread.initUnityThread(); //Connection ClientHandleData.InitializePacketListener(); ClientTCP.InitializeClientSocket(ipAddress, port); }
private void Awake() { instance = this; host = "localhost"; port = 7171; isConnected = false; DontDestroyOnLoad(this); UnityThread.initUnityThread(); ClientHandleData.InitializePacketListener(); ClientTCP.InitializeClientSocket(host, port); }
public void ReconnectToServer() { ClientTCP.InitializeClientSocket(host, port); }
static void Main(string[] args) { InitializeConsoleThread(); ClientHandleData.InitializePacketListener(); ClientTCP.InitializeClientSocket("34.72.41.136", 19132); }