示例#1
0
    private void Awake()
    {
        DontDestroyOnLoad(this);
        UnityThread.initUnityThread();

        ClientHandleData.InitializePacketListener();
        ClientTCP.InitializeClientSocket(ipAddress, port);
    }
    private void Awake()
    {
        // This two methods for working with TCP in Unity Thread
        DontDestroyOnLoad(this);
        UnityThread.initUnityThread();

        //Connection
        ClientHandleData.InitializePacketListener();
        ClientTCP.InitializeClientSocket(ipAddress, port);
    }
示例#3
0
    private void Awake()
    {
        instance    = this;
        host        = "localhost";
        port        = 7171;
        isConnected = false;
        DontDestroyOnLoad(this);
        UnityThread.initUnityThread();

        ClientHandleData.InitializePacketListener();
        ClientTCP.InitializeClientSocket(host, port);
    }
示例#4
0
 public void ReconnectToServer()
 {
     ClientTCP.InitializeClientSocket(host, port);
 }
示例#5
0
 static void Main(string[] args)
 {
     InitializeConsoleThread();
     ClientHandleData.InitializePacketListener();
     ClientTCP.InitializeClientSocket("34.72.41.136", 19132);
 }