public override void UpdateEquip(Player player) { ClickerCompat.SetDamageAdd(player, 0.07f); ClickerCompat.SetClickerCritAdd(player, 3); ClickerCompat.SetClickerRadiusAdd(player, 0.4f); //ClickerCompat.EnableClickEffect(player, "ClickerClass:TrueStrike"); }
public override void UpdateEquip(Player player) { /*player.GetModPlayer<ClickerPlayer>().clickerDamage += 0.15f; * player.GetModPlayer<ClickerPlayer>().clickerRadius += 0.7f;*/ ClickerCompat.SetDamageAdd(player, 0.15f); ClickerCompat.SetClickerRadiusAdd(player, 0.7f); }
public override void UpdateEquip(Player player) { ClickerCompat.SetDamageAdd(player, 0.14f); ClickerCompat.SetClickerCritAdd(player, 14); ClickerCompat.SetClickerRadiusAdd(player, WitherTacoLib.Math.Radius(0.45f)); ClickerCompat.SetClickerBonusAdd(player, 1); }
public override void UpdateArmorSet(Player player) { player.setBonus = "Increases your base click radius by 30% and crit by 2%"; ClickerCompat.SetClickerRadiusAdd(player, WitherTacoLib.Math.Radius(0.3f)); ClickerCompat.SetClickerCritAdd(player, 2); player.GetModPlayer <GraphicPlayer>().rainbowGelArmor = true; }
public override void UpdateEquip(Player player) { /*player.GetModPlayer<ClickerPlayer>().clickerDamage += 0.06f; * player.GetModPlayer<ClickerPlayer>().clickerRadius += 0.4f;*/ ClickerCompat.SetDamageAdd(player, 0.05f); //ClickerCompat.SetClickerCritAdd(player, 6); ClickerCompat.SetClickerRadiusAdd(player, WitherTacoLib.Math.Radius(0.1f)); }
public override void UpdateEquip(Player player) { ClickerCompat.SetDamageAdd(player, 0.1f); ClickerCompat.SetClickerCritAdd(player, 10); ClickerCompat.SetClickerRadiusAdd(player, WitherTacoLib.Math.Radius(0.35f)); player.lavaMax += 240; player.ignoreWater = true; }
public override void UpdateEquip(Player player) { ClickerCompat.SetDamageAdd(player, 0.12f); ClickerCompat.SetClickerCritAdd(player, 10); ClickerCompat.SetClickerRadiusAdd(player, WitherTacoLib.Math.Radius(0.55f)); player.GetModPlayer <ClickerAddonPlayer>().magmaChair = true; player.lavaMax += 240; player.buffImmune[24] = true; }
public override void UpdateAccessory(Player player, bool hideVisual) { //Stats ClickerCompat.SetDamageAdd(player, 0.3f); ClickerCompat.SetClickerCritAdd(player, 15); ClickerCompat.SetClickerRadiusAdd(player, WitherTacoLib.Math.Radius(0.75f)); ClickerCompat.SetClickerBonusPercentAdd(player, -0.25f); player.GetModPlayer <ClickerSoulPlayer>().AllClickerAcc(hideVisual); player.GetModPlayer <ClickerSoulPlayer>().ForceOfProgram(); }
public override void UpdateAccessory(Player player, bool hideVisual) { //Use these methods to adjust clicker class related variables (treat them like player.meleeDamage etc.) //Only a small sample here //If you use VS, just mouseover the method name to see what it does ClickerCompat.SetDamageAdd(player, 0.2f); ClickerCompat.SetClickerBonusAdd(player, 1); //Enables the special effect of the "Glass Of Milk" accessory ClickerCompat.SetAccessory(player, "GlassOfMilk"); //Enabled the click effect given by Chocolate Chip //You can use Clicker Classes base effects (you can find them in the source code), or your own ones ClickerCompat.EnableClickEffect(player, "ClickerClass:ChocolateChip"); //How to check if an effect is enabled for the player bool hasChocolateChip = ClickerCompat.HasClickEffect(player, "ClickerClass:ChocolateChip"); //Makes the radius go in a wave motion from 0 to 100 additional pixels float fluct = 1f + (float)Math.Sin(2 * Math.PI * (Main.GameUpdateCount % 60) / 60f); ClickerCompat.SetClickerRadiusAdd(player, fluct / 2); }
public override void UpdateArmorSet(Player player) { player.setBonus = "Increases your base click radius by 25%"; /*player.GetModPlayer<ClickerPlayer>().clickerCrit += 4;*/ ClickerCompat.SetClickerRadiusAdd(player, WitherTacoLib.Math.Radius(0.25f)); }
public override void UpdateEquip(Player player) { ClickerCompat.SetDamageAdd(player, 0.07f); ClickerCompat.SetClickerRadiusAdd(player, 2); }
public override void UpdateAccessory(Player player, bool hideVisual) { ClickerCompat.SetDamageAdd(player, 0.18f); ClickerCompat.SetClickerCritAdd(player, 5); ClickerCompat.SetClickerRadiusAdd(player, 0.2f); }
public override void UpdateArmorSet(Player player) { player.setBonus = "Increases your base click radius by 20%"; /*player.GetModPlayer<ClickerPlayer>().clickerCrit += 4;*/ ClickerCompat.SetClickerRadiusAdd(player, 0.4f); }
public override void UpdateEquip(Player player) { ClickerCompat.SetDamageAdd(player, 0.08f); //ClickerCompat.SetClickerCritAdd(player, 6); ClickerCompat.SetClickerRadiusAdd(player, WitherTacoLib.Math.Radius(0.15f)); }