public override void UpdateAccessory(Player player, bool hideVisual) { /*player.GetModPlayer<ClickerPlayer>().clickerGloveAcc2 = true;*/ ClickerCompat.SetAccessory(player, "RegalClickingGlove"); ClickerCompat.SetDamageAdd(player, 0.1f); ClickerCompat.SetClickerCritAdd(player, 2); player.GetModPlayer <ClickerAddonPlayer>().magmaChair = true; }
public override void UpdateAccessory(Player player, bool hideVisual) { if (!hideVisual) { ClickerCompat.SetAccessory(player, "EnchantedLED"); ClickerCompat.SetAccessory(player, "EnchantedLED2"); } ClickerCompat.SetDamageFlatAdd(player, 4); }
public void OverclockEnch(bool IfConfig = true) { if (ClickerAddonConfigClient.Instance.OverclockEnch || !IfConfig) { player.GetModPlayer <ClickerAddonPlayer>().cloneOverclock = true; //ClickerCompat.ClickerClass.GetItem("OverclockHelmet").UpdateArmorSet(player); } if (ClickerAddonConfigClient.Instance.RegalClickingGlove) { ClickerCompat.SetAccessory(player, "RegalClickingGlove"); } }
public void AllClickerAcc(bool hideVisual) { //ClickerCompat.ClickerClass.GetItem("ChocolateMilkCookies").UpdateAccessory(player, hideVisual); ClickerCompat.SetAccessory(player, "GlassOfMilk"); ClickerCompat.SetAccessory(player, "HandCream"); if (ClickerAddonConfigClient.Instance.Cookie) { ClickerCompat.SetAccessory(player, "Cookie2"); } if (ClickerAddonConfigClient.Instance.ChocolateChip) { ClickerCompat.EnableClickEffect(player, "ClickerClass:ChocolateChip"); } if (ClickerAddonConfigClient.Instance.ShowEnchLED || !hideVisual) { ClickerCompat.SetAccessory(player, "EnchantedLED"); ClickerCompat.SetAccessory(player, "EnchantedLED2"); } }
public override void UpdateAccessory(Player player, bool hideVisual) { //Use these methods to adjust clicker class related variables (treat them like player.meleeDamage etc.) //Only a small sample here //If you use VS, just mouseover the method name to see what it does ClickerCompat.SetDamageAdd(player, 0.2f); ClickerCompat.SetClickerBonusAdd(player, 1); //Enables the special effect of the "Glass Of Milk" accessory ClickerCompat.SetAccessory(player, "GlassOfMilk"); //Enabled the click effect given by Chocolate Chip //You can use Clicker Classes base effects (you can find them in the source code), or your own ones ClickerCompat.EnableClickEffect(player, "ClickerClass:ChocolateChip"); //How to check if an effect is enabled for the player bool hasChocolateChip = ClickerCompat.HasClickEffect(player, "ClickerClass:ChocolateChip"); //Makes the radius go in a wave motion from 0 to 100 additional pixels float fluct = 1f + (float)Math.Sin(2 * Math.PI * (Main.GameUpdateCount % 60) / 60f); ClickerCompat.SetClickerRadiusAdd(player, fluct / 2); }
public override void UpdateAccessory(Player player, bool hideVisual) { ClickerCompat.SetAccessory(player, "RegalClickingGlove"); player.GetModPlayer <ClickerAddonPlayer>().magmaChair = true; }
public override void UpdateAccessory(Player player, bool hideVisual) { ClickerCompat.SetAccessory(player, "Cookie2"); ClickerCompat.EnableClickEffect(player, "ClickerClass:ChocolateChip"); }