public override void UpdateEquip(Player player) { ClickerCompat.SetDamageAdd(player, 0.14f); ClickerCompat.SetClickerCritAdd(player, 14); ClickerCompat.SetClickerRadiusAdd(player, WitherTacoLib.Math.Radius(0.45f)); ClickerCompat.SetClickerBonusAdd(player, 1); }
public override void UpdateAccessory(Player player, bool hideVisual) { //Use these methods to adjust clicker class related variables (treat them like player.meleeDamage etc.) //Only a small sample here //If you use VS, just mouseover the method name to see what it does ClickerCompat.SetDamageAdd(player, 0.2f); ClickerCompat.SetClickerBonusAdd(player, 1); //Enables the special effect of the "Glass Of Milk" accessory ClickerCompat.SetAccessory(player, "GlassOfMilk"); //Enabled the click effect given by Chocolate Chip //You can use Clicker Classes base effects (you can find them in the source code), or your own ones ClickerCompat.EnableClickEffect(player, "ClickerClass:ChocolateChip"); //How to check if an effect is enabled for the player bool hasChocolateChip = ClickerCompat.HasClickEffect(player, "ClickerClass:ChocolateChip"); //Makes the radius go in a wave motion from 0 to 100 additional pixels float fluct = 1f + (float)Math.Sin(2 * Math.PI * (Main.GameUpdateCount % 60) / 60f); ClickerCompat.SetClickerRadiusAdd(player, fluct / 2); }