예제 #1
0
        private void OnDestroy()
        {
            clickObjectEvent -= ClickedObjectEventNotifier;
#if UNITY_LUMIN
            MLInput.OnTriggerDown -= SubscribeClickHandler;
#endif
        }
예제 #2
0
        // Use this for initialization
        void Start()
        {
            clickObjectEvent += ClickedObjectEventNotifier;
#if UNITY_LUMIN
            MLInput.OnTriggerDown += SubscribeClickHandler;
#endif
        }