public void Should_update_player_name()
        {
            const string room    = "global";
            const string newName = "New Player Name";

            var persistenceService = new ChatPersistenceServiceWrapper();
            var player             = TestData.CreateRegularPlayer <Player_VM>();
            var connectionId       = Guid.NewGuid().ToString();

            persistenceService.TrackConnection(player, connectionId);
            persistenceService.TrackRoomJoin(player.MembershipId, connectionId, room);

            persistenceService.TrackPlayerNameChange(player.MembershipId, newName);

            Assert.That(persistenceService.GetUsersInRoom(room).Where(x => x.Name == newName), Has.Exactly(1).Items);
        }