public void Should_be_able_to_know_if_a_player_has_not_changed_their_name()
        {
            const string room = "global";
            var          persistenceService = new ChatPersistenceServiceWrapper();
            var          player             = TestData.CreateRegularPlayer <Player_VM>();
            var          connectionId       = Guid.NewGuid().ToString();

            persistenceService.TrackConnection(player, connectionId);
            persistenceService.TrackRoomJoin(player.MembershipId, connectionId, room);

            Assert.That(persistenceService.HasNameChanged(player.MembershipId, player.GetDescriptor().Item1), Is.False);
        }