public void Should_be_able_to_know_if_a_player_has_not_changed_their_name() { const string room = "global"; var persistenceService = new ChatPersistenceServiceWrapper(); var player = TestData.CreateRegularPlayer <Player_VM>(); var connectionId = Guid.NewGuid().ToString(); persistenceService.TrackConnection(player, connectionId); persistenceService.TrackRoomJoin(player.MembershipId, connectionId, room); Assert.That(persistenceService.HasNameChanged(player.MembershipId, player.GetDescriptor().Item1), Is.False); }