public void Should_get_all_users_in_room() { const string room = "global"; var persistenceService = new ChatPersistenceServiceWrapper(); var player1 = TestData.CreateRegularPlayer <Player_VM>("101"); var player2 = TestData.CreateRegularPlayer <Player_VM>("102"); var player3 = TestData.CreateRegularPlayer <Player_VM>("103"); var connectionId1 = Guid.NewGuid().ToString(); var connectionId2 = Guid.NewGuid().ToString(); var connectionId3 = Guid.NewGuid().ToString(); persistenceService.TrackConnection(player1, connectionId1); persistenceService.TrackConnection(player2, connectionId2); persistenceService.TrackConnection(player3, connectionId3); persistenceService.TrackRoomJoin(player1.MembershipId, connectionId1, room); persistenceService.TrackRoomJoin(player2.MembershipId, connectionId2, "another_room"); persistenceService.TrackRoomJoin(player3.MembershipId, connectionId3, room); var users = persistenceService.GetUsersInRoom(room).ToList(); Assert.That(users.Where(x => x.MembershipId == player1.MembershipId), Has.Exactly(1).Items); Assert.That(users.Where(x => x.MembershipId == player3.MembershipId), Has.Exactly(1).Items); Assert.That(users.Where(x => x.MembershipId == player2.MembershipId), Is.Empty); }
public void Should_get_empty_room_name_if_player_isnt_found() { var persistenceService = new ChatPersistenceServiceWrapper(); var playerId = "doesn't exist"; var connectionId = Guid.NewGuid().ToString(); Assert.That(persistenceService.GetRoom(playerId, connectionId), Is.Empty); }
public void Should_get_empty_list_of_rooms_if_player_is_in_any() { var persistenceService = new ChatPersistenceServiceWrapper(); var player = TestData.CreateRegularPlayer <Player_VM>(); var connectionId = Guid.NewGuid().ToString(); persistenceService.TrackConnection(player, connectionId); Assert.That(persistenceService.GetRoomsPlayerIsIn(player.MembershipId), Is.Empty); }
public void Should_get_empty_room_name_for_player_if_connection_id_isnt_found() { const string room = "global"; var persistenceService = new ChatPersistenceServiceWrapper(); var player = TestData.CreateRegularPlayer <Player_VM>(); var connectionId = Guid.NewGuid().ToString(); persistenceService.TrackConnection(player, connectionId); persistenceService.TrackRoomJoin(player.MembershipId, Guid.NewGuid().ToString(), room); Assert.That(persistenceService.GetRoom(player.MembershipId, connectionId), Is.Empty); }
public void Should_be_able_to_know_if_a_player_has_not_changed_their_name() { const string room = "global"; var persistenceService = new ChatPersistenceServiceWrapper(); var player = TestData.CreateRegularPlayer <Player_VM>(); var connectionId = Guid.NewGuid().ToString(); persistenceService.TrackConnection(player, connectionId); persistenceService.TrackRoomJoin(player.MembershipId, connectionId, room); Assert.That(persistenceService.HasNameChanged(player.MembershipId, player.GetDescriptor().Item1), Is.False); }
public void Should_register_connection() { var persistanceService = new ChatPersistenceServiceWrapper(); var player = TestData.CreateRegularPlayer <Player_VM>(); persistanceService.TrackConnection(player, Guid.NewGuid().ToString()); Assert.That(persistanceService.InternalPersistence, Contains.Key(player.MembershipId)); Assert.That(persistanceService.InternalPersistence[player.MembershipId].Name, Is.EqualTo(player.GetFullName())); Assert.That(persistanceService.InternalPersistence[player.MembershipId].Connections, Has.Exactly(1).Items); Assert.That(persistanceService.InternalPersistence[player.MembershipId].IsDonator, Is.True); }
public void Should_track_last_time_user_sent_a_message() { var persistenceService = new ChatPersistenceServiceWrapper(); var player = TestData.CreateRegularPlayer <Player_VM>(); var connectionId = Guid.NewGuid().ToString(); persistenceService.TrackConnection(player, connectionId); persistenceService.TrackMessageSend(player.MembershipId, connectionId); var connection = persistenceService.InternalPersistence[player.MembershipId].Connections.Single(x => x.ConnectionId == connectionId); Assert.That(connection.LastActivity.ToShortTimeString(), Is.EqualTo(DateTime.UtcNow.ToShortTimeString())); }
public void Should_remove_player_when_they_have_no_more_active_connections() { var persistanceService = new ChatPersistenceServiceWrapper(); var player = TestData.CreateRegularPlayer <Player_VM>(); var connectionId = Guid.NewGuid().ToString(); persistanceService.TrackConnection(player, connectionId); Assert.That(persistanceService.InternalPersistence[player.MembershipId].Connections, Has.Exactly(1).Items); persistanceService.TrackDisconnect(player.MembershipId, connectionId); Assert.That(persistanceService.InternalPersistence, Does.Not.ContainKey(player.MembershipId)); }
public void Should_track_when_user_joins_a_room() { const string room = "global"; var persistanceService = new ChatPersistenceServiceWrapper(); var player = TestData.CreateRegularPlayer <Player_VM>(); var connectionId = Guid.NewGuid().ToString(); persistanceService.TrackConnection(player, connectionId); persistanceService.TrackRoomJoin(player.MembershipId, connectionId, room); var connection = persistanceService.InternalPersistence[player.MembershipId].Connections.Single(); Assert.That(connection.ConnectionId, Is.EqualTo(connectionId)); Assert.That(connection.Room, Is.EqualTo(room)); Assert.That(connection.LastActivity.ToShortTimeString(), Is.EqualTo(DateTime.UtcNow.ToShortTimeString())); }
public void Should_update_player_name() { const string room = "global"; const string newName = "New Player Name"; var persistenceService = new ChatPersistenceServiceWrapper(); var player = TestData.CreateRegularPlayer <Player_VM>(); var connectionId = Guid.NewGuid().ToString(); persistenceService.TrackConnection(player, connectionId); persistenceService.TrackRoomJoin(player.MembershipId, connectionId, room); persistenceService.TrackPlayerNameChange(player.MembershipId, newName); Assert.That(persistenceService.GetUsersInRoom(room).Where(x => x.Name == newName), Has.Exactly(1).Items); }
public void Should_remove_connection_on_disconnect() { var persistanceService = new ChatPersistenceServiceWrapper(); var player = TestData.CreateRegularPlayer <Player_VM>(); var connectionId1 = Guid.NewGuid().ToString(); var connectionId2 = Guid.NewGuid().ToString(); persistanceService.TrackConnection(player, connectionId1); persistanceService.TrackConnection(player, connectionId2); Assert.That(persistanceService.InternalPersistence[player.MembershipId].Connections, Has.Exactly(2).Items); persistanceService.TrackDisconnect(player.MembershipId, connectionId1); Assert.That(persistanceService.InternalPersistence[player.MembershipId].Connections, Has.Exactly(1).Items); Assert.That(persistanceService.InternalPersistence[player.MembershipId].Connections.First().ConnectionId, Is.EqualTo(connectionId2)); }
public void Should_keep_track_of_multiple_connections_for_same_user() { var persistanceService = new ChatPersistenceServiceWrapper(); var player1 = TestData.CreateRegularPlayer <Player_VM>("100", "Test1", "User1"); var player2 = TestData.CreateRegularPlayer <Player_VM>("200", "Test2", "User2", false); persistanceService.TrackConnection(player1, Guid.NewGuid().ToString()); persistanceService.TrackConnection(player1, Guid.NewGuid().ToString()); persistanceService.TrackConnection(player2, Guid.NewGuid().ToString()); persistanceService.TrackConnection(player2, Guid.NewGuid().ToString()); persistanceService.TrackConnection(player2, Guid.NewGuid().ToString()); Assert.That(persistanceService.InternalPersistence, Contains.Key(player1.MembershipId)); Assert.That(persistanceService.InternalPersistence, Contains.Key(player2.MembershipId)); Assert.That(persistanceService.InternalPersistence, Has.Exactly(2).Items); Assert.That(persistanceService.InternalPersistence[player1.MembershipId].Connections, Has.Exactly(2).Items); Assert.That(persistanceService.InternalPersistence[player2.MembershipId].Connections, Has.Exactly(3).Items); }
public void Should_get_list_of_all_rooms_a_player_is_in() { const string room1 = "room1"; const string room2 = "room2"; const string room3 = "room3"; var persistenceService = new ChatPersistenceServiceWrapper(); var player1 = TestData.CreateRegularPlayer <Player_VM>(); var player2 = TestData.CreateRegularPlayer <Player_VM>("200"); var connectionId1 = Guid.NewGuid().ToString(); var connectionId2 = Guid.NewGuid().ToString(); var connectionId3 = Guid.NewGuid().ToString(); persistenceService.TrackConnection(player1, connectionId1); persistenceService.TrackConnection(player1, connectionId2); persistenceService.TrackConnection(player2, connectionId3); persistenceService.TrackRoomJoin(player1.MembershipId, connectionId1, room1); persistenceService.TrackRoomJoin(player1.MembershipId, connectionId2, room2); persistenceService.TrackRoomJoin(player2.MembershipId, connectionId3, room3); Assert.That(persistenceService.GetRoomsPlayerIsIn(player1.MembershipId), Is.SupersetOf(new[] { room1, room2 }).And.No.Member(room3)); }
public void Should_track_when_user_joins_multiple_rooms() { const string room1 = "global"; const string room2 = "test"; var persistenceService = new ChatPersistenceServiceWrapper(); var player = TestData.CreateRegularPlayer <Player_VM>(); var connectionId1 = Guid.NewGuid().ToString(); var connectionId2 = Guid.NewGuid().ToString(); persistenceService.TrackConnection(player, connectionId1); persistenceService.TrackRoomJoin(player.MembershipId, connectionId1, room1); persistenceService.TrackConnection(player, connectionId2); persistenceService.TrackRoomJoin(player.MembershipId, connectionId2, room2); Assert.That(persistenceService.InternalPersistence[player.MembershipId].Connections, Has.Exactly(2).Items); Assert.That( persistenceService.InternalPersistence[player.MembershipId].Connections .Where(x => x.ConnectionId == connectionId1 && x.Room == room1), Has.Exactly(1).Items); Assert.That( persistenceService.InternalPersistence[player.MembershipId].Connections .Where(x => x.ConnectionId == connectionId2 && x.Room == room2), Has.Exactly(1).Items); }
public void SetUp() { ChatPersistenceServiceWrapper.Reset(); }