/// <summary> /// Loads all graphics content /// </summary> public override void LoadContent() { CameraManager.SetActiveCamera((int)CameraManager.CameraType.Overhead); CameraManager.ActiveCamera.Position = new Vector3(0.0f, 0.0f, -30.0f); CameraManager.ActiveCamera.NearPlane = 0.1f; CameraManager.ActiveCamera.FarPlane = 5000f; CameraManager.SetAllProjections(GameManager.AspectRatio); //Sky stuff here //Terrain stuff here ChatManager.AddChatBox(box); //Once loaded, reset the game time so it doesnt play catch up GameManager.Game.ResetElapsedTime(); }