public virtual void OnStatusEnter(GameObject entity) { character = entity.GetComponent <ICharacter>(); statusManager = entity.GetComponent <StatusManager>(); characterStats = character.Stats; characterStats.AddModifiers(modifiers); }
public virtual void OnStatusEnter(GameObject entity) { character = entity.GetComponent <ICharacter>(); statusManager = entity.GetComponent <StatusManager>(); characterStats = character.Stats; characterStats.AddModifiers(modifiers); }