public void Player2Spawner() { CharacterSelect characterselect = GameObject.Find("Character Select").GetComponent <CharacterSelect>(); characterselect.P2Lock = false; if (P2Char1 == true) { characterselect.P2Char1(); } if (P2Char2 == true) { characterselect.P2Char2(); } if (P2Char3 == true) { characterselect.P2Char3(); } healthBar2.GetComponent <RectTransform>().sizeDelta = new Vector3(590, 50); // Sets player2 healthbar back to max (Michael) }