// Update is called once per frame void Update() { if (CharacterSelect.GetP() == 1) { GetComponent <SpriteRenderer>().sprite = firstP; /* * character = 1; * if (S1 == false) * { * GetComponent<SpriteRenderer>().sprite = firstPX; * * } */ } if (CharacterSelect.GetP() == 2) { GetComponent <SpriteRenderer>().sprite = SecondP; /* * character = 2; * if (S2 == false) * { * GetComponent<SpriteRenderer>().sprite = SecondPX; * * } */ } }