void OnCollisionStay2D(Collision2D other) { CharacterMovement2_5b sonny = other.gameObject.GetComponent <CharacterMovement2_5b>(); if (sonny != null) { sonny.ChangeHealth(-1); } }
void OnCollisionEnter2D(Collision2D other) { CharacterMovement2_5b sonny = other.collider.GetComponent <CharacterMovement2_5b>(); if (sonny != null) { sonny.ChangeHealth(-1); } Destroy(gameObject, despawnTime); }