public static PacketWriter Join(Player player) { PacketWriter pWriter = PacketWriter.Of(SendOp.PARTY); pWriter.Write(PartyPacketMode.Join); CharacterListPacket.WriteCharacter(player, pWriter); pWriter.WriteInt(); pWriter.WriteSkills(player); pWriter.WriteLong(); return(pWriter); }
public static PacketWriter UpdatePlayer(Player player) { PacketWriter pWriter = PacketWriter.Of(SendOp.PARTY); pWriter.Write(PartyPacketMode.UpdatePlayer); pWriter.WriteLong(player.CharacterId); CharacterListPacket.WriteCharacter(player, pWriter); WritePartyDungeonInfo(pWriter); return(pWriter); }
public static PacketWriter UpdateGroupMembers(Player member, Player invitee, GroupChat groupChat) { PacketWriter pWriter = PacketWriter.Of(SendOp.GROUP_CHAT); pWriter.Write(GroupChatPacketMode.UpdateGroupMembers); pWriter.WriteInt(groupChat.Id); pWriter.WriteUnicodeString(member.Name); pWriter.WriteByte(0x1); CharacterListPacket.WriteCharacter(invitee, pWriter); return(pWriter); }
public static PacketWriter LoginNotice(Player player) { PacketWriter pWriter = PacketWriter.Of(SendOp.PARTY); pWriter.Write(PartyPacketMode.LoginNotice); CharacterListPacket.WriteCharacter(player, pWriter); pWriter.WriteLong(); pWriter.WriteInt(); pWriter.WriteShort(); pWriter.WriteByte(); return(pWriter); }
public static PacketWriter Update(GroupChat groupChat) { PacketWriter pWriter = PacketWriter.Of(SendOp.GROUP_CHAT); pWriter.Write(GroupChatPacketMode.Update); pWriter.WriteInt(groupChat.Id); pWriter.WriteByte((byte)groupChat.Members.Count); foreach (Player member in groupChat.Members) { pWriter.WriteByte(0x1); CharacterListPacket.WriteCharacter(member, pWriter); } return(pWriter); }
public static PacketWriter Create(Party party, bool joinNotice) { PacketWriter pWriter = PacketWriter.Of(SendOp.PARTY); pWriter.Write(PartyPacketMode.Create); pWriter.WriteBool(joinNotice); pWriter.WriteInt(party.Id); pWriter.WriteLong(party.Leader.CharacterId); pWriter.WriteByte((byte)party.Members.Count); foreach (Player member in party.Members) { pWriter.WriteBool(!member.Session.Connected()); CharacterListPacket.WriteCharacter(member, pWriter); WritePartyDungeonInfo(pWriter); } pWriter.WriteByte(); // is in dungeon? might be a bool. pWriter.WriteInt(); //dungeonid for "enter dungeon" pWriter.WriteByte(); pWriter.WriteByte(); pWriter.WriteByte(); return(pWriter); }
public static PacketWriter AddPlayer(IFieldActor <Player> fieldPlayer) { Player player = fieldPlayer.Value; PacketWriter pWriter = PacketWriter.Of(SendOp.FIELD_ADD_PLAYER); pWriter.WriteInt(fieldPlayer.ObjectId); CharacterListPacket.WriteCharacter(player, pWriter); // Skills pWriter.Write(player.JobCode); pWriter.WriteByte(1); pWriter.Write(player.Job); pWriter.WriteSkills(player); // Coords pWriter.Write(fieldPlayer.Coord); pWriter.Write(fieldPlayer.Rotation); pWriter.WriteByte(); // Stats pWriter.WriteFieldStats(fieldPlayer.Stats); pWriter.WriteBool(fieldPlayer.OnCooldown); pWriter.WriteBool(player.Guide?.Value.Type == 0); pWriter.WriteInt(); pWriter.WriteLong(); pWriter.WriteLong(); // ??? bool flagA = false; pWriter.WriteBool(flagA); if (flagA) { pWriter.WriteLong(); pWriter.WriteUnicodeString(); pWriter.WriteUnicodeString(); pWriter.WriteByte(); pWriter.WriteInt(); pWriter.WriteLong(); pWriter.WriteLong(); pWriter.WriteUnicodeString(); pWriter.WriteLong(); pWriter.WriteUnicodeString(); pWriter.WriteByte(); } pWriter.WriteInt(1); pWriter.Write(player.SkinColor); pWriter.WriteUnicodeString(player.ProfileUrl); pWriter.WriteBool(player.Mount != null); if (player.Mount != null) { pWriter.WriteMount(player.Mount); // Unknown byte countA = 0; pWriter.WriteByte(countA); for (int i = 0; i < countA; i++) { pWriter.WriteInt(); pWriter.WriteByte(); } } pWriter.WriteInt(); pWriter.WriteLong(TimeInfo.Now()); // some timestamp pWriter.WriteInt(); pWriter.WriteInt(); bool appearance = true; pWriter.WriteBool(appearance); if (appearance) { PacketWriter appearanceBuffer = new(); CharacterListPacket.WriteEquipsAndCosmetics(appearanceBuffer, player); appearanceBuffer.WriteByte(1); appearanceBuffer.WriteLong(); appearanceBuffer.WriteLong(); appearanceBuffer.WriteByte(); pWriter.WriteDeflated(appearanceBuffer.Buffer, 0, appearanceBuffer.Length); } else { pWriter.WriteDeflated(new byte[1], 0, 1); // Empty buffer } bool unusuedBuffer = false; pWriter.WriteBool(unusuedBuffer); if (unusuedBuffer) { // kms2 outfits? Unused buffer for gms2 } else { pWriter.WriteDeflated(new byte[1], 0, 1); // Empty buffer } List <Item> badges = player.Inventory.Badges.Where(x => x != null).ToList(); pWriter.WriteBool(badges.Count > 0); if (badges.Count > 0) { PacketWriter badgesBuffer = new(); CharacterListPacket.WriteBadges(badgesBuffer, player); pWriter.WriteDeflated(badgesBuffer.Buffer, 0, badgesBuffer.Length); } else { pWriter.WriteDeflated(new byte[1], 0, 1); // Empty buffer } JobPacket.WritePassiveSkills(pWriter, fieldPlayer); pWriter.WriteInt(); pWriter.WriteInt(); pWriter.WriteByte(); pWriter.WriteInt(); pWriter.WriteByte(); pWriter.WriteByte(); pWriter.WriteInt(player.TitleId); pWriter.WriteShort(player.InsigniaId); pWriter.WriteByte(); pWriter.WriteInt(); pWriter.WriteByte(); pWriter.WriteLong(); // Another timestamp pWriter.WriteInt(int.MaxValue); pWriter.WriteByte(); pWriter.WriteInt(); // MushkingRoyale taileffect kill count pWriter.WriteInt(); pWriter.WriteShort(); return(pWriter); }