public override void Handle(LoginSession session, PacketReader packet) { session.Send(BannerListPacket.SetBanner()); session.Send(ServerListPacket.SetServers(ServerName, ServerIPs)); List <Player> characters = DatabaseManager.GetAccountCharacters(session.AccountId); session.Send(CharacterListPacket.SetMax(4, 6)); session.Send(CharacterListPacket.StartList()); // Send each character data session.Send(CharacterListPacket.AddEntries(characters)); session.Send(CharacterListPacket.EndList()); }
public override void Handle(LoginSession session, PacketReader packet) { byte mode = packet.ReadByte(); string username = packet.ReadUnicodeString(); string password = packet.ReadUnicodeString(); // Hash the password with BCrypt string passwordHash = BCrypt.Net.BCrypt.HashPassword(password); // TODO: Change authenticate to return bool and add packet for wrong password Account account = DatabaseManager.Authenticate(username, password); // Auto add new accounts if (account == default) { account = new Account(username, passwordHash); } Logger.Debug($"Logging in with account ID: {account.Id}"); session.AccountId = account.Id; switch (mode) { case 1: PacketWriter pWriter = PacketWriter.Of(SendOp.NPS_INFO); pWriter.WriteLong(); pWriter.WriteUnicodeString(account.Username); session.Send(pWriter); List <Banner> banners = DatabaseManager.GetBanners(); session.Send(BannerListPacket.SetBanner(banners)); session.Send(ServerListPacket.SetServers(ServerName, ServerIPs)); break; case 2: List <Player> characters = DatabaseManager.GetAccountCharacters(session.AccountId); Logger.Debug($"Initializing login with account id: {session.AccountId}"); session.Send(LoginResultPacket.InitLogin(session.AccountId)); session.Send(UgcPacket.SetEndpoint("http://127.0.0.1/ws.asmx?wsdl", "http://127.0.0.1")); session.Send(CharacterListPacket.SetMax(account.CharacterSlots)); session.Send(CharacterListPacket.StartList()); // Send each character data session.Send(CharacterListPacket.AddEntries(characters)); session.Send(CharacterListPacket.EndList()); break; } }
public override void Handle(LoginSession session, PacketReader packet) { byte mode = packet.ReadByte(); string user = packet.ReadUnicodeString(); string pass = packet.ReadUnicodeString(); logger.Debug($"Logging in with user:{user} pass:{pass}"); // TODO: From this user/pass lookup we should be able to find the accountId if (string.IsNullOrEmpty(user) && string.IsNullOrEmpty(pass)) { //session.AccountId = StaticAccountStorage.DEFAULT_ACCOUNT; logger.Info($"No user and password provide logging in with root account "); } else { logger.Info($"Success, with any string in user and pass"); //session.AccountId = StaticAccountStorage.SECONDARY_ACCOUNT; } switch (mode) { case 1: session.Send(PacketWriter.Of(SendOp.NPS_INFO).WriteLong().WriteUnicodeString("")); session.Send(BannerListPacket.SetBanner()); session.Send(ServerListPacket.SetServers(serverName, serverIps)); break; case 2: List <Player> characters = new List <Player>(); /* * foreach (long characterId in accountStorage.ListCharacters(session.AccountId)) { * characters.Add(accountStorage.GetCharacter(characterId)); * }*/ Console.WriteLine("Initializing login with " + session.AccountId); session.Send(LoginResultPacket.InitLogin(session.AccountId)); session.Send(UgcPacket.SetEndpoint("http://127.0.0.1/ws.asmx?wsdl", "http://127.0.0.1")); session.Send(CharacterListPacket.SetMax(4, 6)); session.Send(CharacterListPacket.StartList()); // Send each character data session.Send(CharacterListPacket.AddEntries(characters)); session.Send(CharacterListPacket.EndList()); break; } }
public override void Handle(LoginSession session, PacketReader packet) { byte mode = packet.ReadByte(); string username = packet.ReadUnicodeString(); string password = packet.ReadUnicodeString(); Account account = DatabaseManager.GetAccount(username, password); // Auto add new accounts if (account == default) { account = new Account(GuidGenerator.Long(), username, password); if (!DatabaseManager.Insert(account)) { throw new ArgumentException("Could not create account"); } } Logger.Debug($"Logging in with account ID: {account.Id}"); session.AccountId = account.Id; switch (mode) { case 1: PacketWriter pWriter = PacketWriter.Of(SendOp.NPS_INFO); pWriter.WriteLong(); pWriter.WriteUnicodeString(""); session.Send(pWriter); session.Send(BannerListPacket.SetBanner()); session.Send(ServerListPacket.SetServers(ServerName, ServerIPs)); break; case 2: List <Player> characters = DatabaseManager.GetAccountCharacters(session.AccountId); Logger.Debug($"Initializing login with account id: {session.AccountId}"); session.Send(LoginResultPacket.InitLogin(session.AccountId)); session.Send(UgcPacket.SetEndpoint("http://127.0.0.1/ws.asmx?wsdl", "http://127.0.0.1")); session.Send(CharacterListPacket.SetMax(4, 6)); session.Send(CharacterListPacket.StartList()); // Send each character data session.Send(CharacterListPacket.AddEntries(characters)); session.Send(CharacterListPacket.EndList()); break; } }
public override void Handle(LoginSession session, PacketReader packet) { session.Send(BannerListPacket.SetBanner()); session.Send(ServerListPacket.SetServers(serverName, serverIps)); List<Player> characters = new List<Player>(); /* foreach (long characterId in accountStorage.ListCharacters(session.AccountId)) { characters.Add(accountStorage.GetCharacter(characterId)); }*/ session.Send(CharacterListPacket.SetMax(4, 6)); session.Send(CharacterListPacket.StartList()); // Send each character data session.Send(CharacterListPacket.AddEntries(characters)); session.Send(CharacterListPacket.EndList()); }
public override void Handle(LoginSession session, PacketReader packet) { List <Banner> banners = DatabaseManager.Banners.FindAllBanners(); session.Send(BannerListPacket.SetBanner(banners)); session.Send(ServerListPacket.SetServers(ServerName, ServerIPs)); List <Player> characters = DatabaseManager.Characters.FindAllByAccountId(session.AccountId); Account account = DatabaseManager.Accounts.FindById(session.AccountId); session.Send(CharacterListPacket.SetMax(account.CharacterSlots)); session.Send(CharacterListPacket.StartList()); // Send each character data session.Send(CharacterListPacket.AddEntries(characters)); session.Send(CharacterListPacket.EndList()); }
public override void Handle(LoginSession session, PacketReader packet) { byte mode = packet.ReadByte(); string username = packet.ReadUnicodeString(); string pass = packet.ReadUnicodeString(); Logger.Debug($"Logging in with username: '******' pass: '******'"); // TODO: From this user/pass lookup we should be able to find the accountId if (string.IsNullOrEmpty(username) && string.IsNullOrEmpty(pass)) { // send error / account credentials not found } session.AccountId = AccountStorage.DEFAULT_ACCOUNT_ID; switch (mode) { case 1: PacketWriter pWriter = PacketWriter.Of(SendOp.NPS_INFO); pWriter.WriteLong(); pWriter.WriteUnicodeString(""); session.Send(pWriter); session.Send(BannerListPacket.SetBanner()); session.Send(ServerListPacket.SetServers(ServerName, ServerIPs)); break; case 2: List <Player> characters = new List <Player>(); foreach (long characterId in AccountStorage.ListCharacters(session.AccountId)) { characters.Add(AccountStorage.GetCharacter(characterId)); } Logger.Debug($"Initializing login with account id: {session.AccountId}"); session.Send(LoginResultPacket.InitLogin(session.AccountId)); session.Send(UgcPacket.SetEndpoint("http://127.0.0.1/ws.asmx?wsdl", "http://127.0.0.1")); session.Send(CharacterListPacket.SetMax(4, 6)); session.Send(CharacterListPacket.StartList()); // Send each character data session.Send(CharacterListPacket.AddEntries(characters)); session.Send(CharacterListPacket.EndList()); break; } }
private void SendCharacters(LoginSession session, Account account) { string serverIp = Environment.GetEnvironmentVariable("IP"); string webServerPort = Environment.GetEnvironmentVariable("WEB_PORT"); string url = $"http://{serverIp}:{webServerPort}"; List <Player> characters = DatabaseManager.Characters.FindAllByAccountId(session.AccountId); Logger.Debug("Initializing login with account id: {session.AccountId}", session.AccountId); session.Send(LoginResultPacket.InitLogin(session.AccountId)); session.Send(UgcPacket.SetEndpoint($"{url}/ws.asmx?wsdl", url)); session.Send(CharacterListPacket.SetMax(account.CharacterSlots)); session.Send(CharacterListPacket.StartList()); // Send each character data session.Send(CharacterListPacket.AddEntries(characters)); session.Send(CharacterListPacket.EndList()); }