private static void HandleNameVoucher(GameSession session, PacketReader packet, Item item) { string newName = packet.ReadUnicodeString(); string oldName = session.Player.Name; session.Player.Name = newName; session.Player.Inventory.ConsumeItem(session, item.Uid, 1); session.Send(CharacterListPacket.NameChanged(session.Player.CharacterId, newName)); // Update name on socials foreach (Club club in session.Player.Clubs) { club.BroadcastPacketClub(ClubPacket.UpdateMemberName(oldName, newName, session.Player.CharacterId)); if (club.LeaderCharacterId == session.Player.CharacterId) { club.LeaderName = newName; } } if (session.Player.Guild is not null) { session.Player.Guild?.BroadcastPacketGuild(GuildPacket.UpdateMemberName(oldName, newName)); if (session.Player.Guild.LeaderCharacterId == session.Player.CharacterId) { session.Player.Guild.LeaderName = newName; } } session.Player.Party?.BroadcastPacketParty(PartyPacket.UpdatePlayer(session.Player)); // TODO: Needs to redirect player to character selection screen after pop-up }
public static void HandleNameVoucher(GameSession session, PacketReader packet, Item item) { string characterName = packet.ReadUnicodeString(); session.Player.Name = characterName; InventoryController.Consume(session, item.Uid, 1); session.Send(CharacterListPacket.NameChanged(session.Player.CharacterId, characterName)); // TODO: Needs to redirect player to character selection screen after pop-up }