private void _Refuse() { _CharacterController.ShakeHead(); _CharacterController.ChangeMovable(false); _State = CrossRoadStateEnum.Refuse; _TimeToWait = WaitRefuseTime; }
public void QuarrelFinish() { Debug.Log("finish"); _Player.SetActive(true); _Shadow.SetActive(true); _CharacterController.ChangeMovable(true); Destroy(gameObject); }
public void ChangeMovable(bool canMove) { cc.ChangeMovable(canMove); }