public void LSkill3() { Debug.Log("LSkill3 activated"); CharacterController.ActivePlayer().GetComponent <LuberMan> ().makeRoar(); CharacterController.ActivePlayer().GetComponent <LuberMan> ().formatPlayer(); }
public void WSkill4() { Debug.Log("wSkill4 activated"); CharacterController.ActivePlayer().GetComponent <Wizard> ().curseIdiots(); CharacterController.ActivePlayer().GetComponent <Wizard> ().formatPlayer(); CharacterController.ActivePlayer().GetComponent <Animation> ().Play("Magic Attack3", PlayMode.StopSameLayer); CharacterController.ActivePlayer().GetComponent <Animation> ().PlayQueued("Idle1"); }
public void WSkill3() { Debug.Log("wSkill3 activated"); CharacterController.ActivePlayer().GetComponent <Wizard> ().healEverybody(); CharacterController.ActivePlayer().GetComponent <Wizard> ().formatPlayer(); CharacterController.ActivePlayer().GetComponent <Animation> ().Play("Magic Attack2", PlayMode.StopSameLayer); CharacterController.ActivePlayer().GetComponent <Animation> ().PlayQueued("Idle1"); }
public void WSkill2() { Debug.Log("wSkill2 activated"); CharacterController.ActivePlayer().GetComponent <Wizard> ().throwFire(); WizardAttack(); CharacterController.ActivePlayer().GetComponent <Animation> ().Play("Magic Attack", PlayMode.StopSameLayer); CharacterController.ActivePlayer().GetComponent <Animation> ().PlayQueued("Idle1"); }
public void WSkill1() { Debug.Log("wSkill1 activated"); CharacterController.ActivePlayer().GetComponent <Wizard> ().fuckingMeteor(); CharacterController.ActivePlayer().GetComponent <Wizard> ().formatPlayer(); CharacterController.ActivePlayer().GetComponent <Animation> ().Play("Attack", PlayMode.StopSameLayer); CharacterController.ActivePlayer().GetComponent <Animation> ().PlayQueued("Idle1"); }
public void stealMana() { GameObject fuckedPlayer = CharacterController.ActivePlayer(); int stolen = (int)(fuckedPlayer.GetComponent <CharacterController>().Mana *0.2f); fuckedPlayer.GetComponent <CharacterController> ().Mana -= stolen; GetComponent <EnemyController> ().Mana -= 25; GetComponent <EnemyController> ().Mana += stolen + stolen; }
public void LumberAttack() { GameObject tempPlayer = CharacterController.ActivePlayer(), tempEnemy = EnemyController.ActiveEnemy(); Debug.Log(tempPlayer.name + "has attacked " + tempEnemy.name); if (Random.value < tempPlayer.GetComponent <LuberMan> ().CritRate) { tempEnemy.GetComponent <EnemyController> ().Health -= tempPlayer.GetComponent <LuberMan> ().Damage * 2; } else { tempEnemy.GetComponent <EnemyController> ().Health -= tempPlayer.GetComponent <LuberMan> ().Damage; } tempPlayer.GetComponent <LuberMan> ().formatPlayer(); }
public void LSkill4() { Debug.Log("LSkill4 activated"); CharacterController.ActivePlayer().GetComponent <LuberMan> ().healYourself(); CharacterController.ActivePlayer().GetComponent <LuberMan> ().formatPlayer(); }
public void LSkill2() { Debug.Log("LSkill2 activated"); CharacterController.ActivePlayer().GetComponent <LuberMan> ().throwAxe(); LumberAttack(); }
public void LSkill1() { CharacterController.ActivePlayer().GetComponent <LuberMan> ().hitWithAxe(); Debug.Log("LSkill activated"); LumberAttack(); }