private void Update() { if (!isJumping) { isJumping = CrossPlatformInputManager.GetButtonDown("Jump"); } isUsing = CrossPlatformInputManager.GetButtonDown("Use"); isPicking = CrossPlatformInputManager.GetButtonDown("Pick"); isDroping = CrossPlatformInputManager.GetButtonDown("Drop"); isFiring1 = CrossPlatformInputManager.GetButtonDown("Fire1") && isEnabledToFire1; isFiring2 = CrossPlatformInputManager.GetButtonDown("Fire2") && isEnabledToFire2; isFiring3 = CrossPlatformInputManager.GetButtonDown("Fire3") && isEnabledToFire3; character.Act(isUsing, isPicking, isDroping); character.Fire(isFiring1, isFiring2, isFiring3); isEnabledToFire1 = true; isEnabledToFire2 = true; isEnabledToFire3 = true; }
void Update() { _character.Act(); }