public void StealFromEnemy(Character user, Enemy target) { ItemDropType t = ItemDropType.ITEM; int id = -1; int m = -1; // steal item if(this.stealItem && target.stealItem && !target.itemStolen && DataHolder.GameSettings().GetRandom() <= (DataHolder.Formula(this.itemChance).Calculate(user, target)+ user.GetItemStealBonus()+this.itemBonus)*target.stealItemFactor) { if(this.fixItem) { GameHandler.AddToInventory(this.itemType, this.itemID, 1); t = this.itemType; id = this.itemID; } else { GameHandler.AddToInventory(target.stealItemType, target.stealItemID, 1); t = target.stealItemType; id = target.stealItemID; } if(target.stealItemOnce) target.itemStolen = true; if(id >= 0) { // TODO: info text display } } // steal money if(this.stealMoney && target.stealMoney && !target.moneyStolen && DataHolder.GameSettings().GetRandom() <= (DataHolder.Formula(this.moneyChance).Calculate(user, target)+ user.GetMoneyStealBonus()+this.moneyBonus)*target.stealMoneyFactor) { if(this.fixMoney) { GameHandler.AddMoney(this.money); m = this.money; } else { GameHandler.AddMoney(target.stealMoneyAmount); m = target.stealMoneyAmount; } if(target.stealMoneyOnce) target.moneyStolen = true; } this.ShowStealInfo(user.GetName(), t, id, m); }