public bool Equals(PageId other)
 {
     if (ReferenceEquals(null, other))
     {
         return(false);
     }
     if (ReferenceEquals(this, other))
     {
         return(true);
     }
     return(Chapter.Equals(other.Chapter) && PageNumber == other.PageNumber);
 }
예제 #2
0
        private void _timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
        {
            if (_track.ChapterList.Count == 0)
            {
                return;
            }
            int     playerPosition = mbApiInterface.Player_GetPosition();
            Chapter currentChapter = _track.ChapterList.GetCurrentChapterFromPosition(playerPosition);

            if (!currentChapter.Equals(_currentChapter))
            {
                _mainForm?.Invoke(_mainForm.SetCurrentChapterDelegate, currentChapter);
                _currentChapter = currentChapter;
            }
            // Repeat section
            if (RepeatSection.RepeatCheck(playerPosition))
            {
                mbApiInterface.Player_SetPosition(RepeatSection.A.Position);
            }
        }
예제 #3
0
        public void OpenBook( Chapter C, bool Reload = false, int Anchor = -1 )
        {
            if ( OpenLock ) return;
            if ( C == null )
            {
                Logger.Log( ID, "Oops, Chapter is null. Can't open nothing.", LogType.WARNING );
                return;
            }

            if ( !Reload && C.Equals( CurrentChapter ) )
            {
                if ( Anchor != -1 )
                {
                    ContentView.UserStartReading = false;
                    ContentView.GotoIndex( Anchor );
                }

                return;
            }

            ClosePane();
            OpenMask();

            CurrentChapter = C;
            OpenLock = true;

            // Throw this into background as it is resources intensive
            Task.Run( () =>
            {
                if ( CurrentBook == null || C.aid != CurrentBook.Id )
                {
                    Shared.LoadMessage( "BookConstruct" );

                    if ( C is SChapter )
                    {
                        CurrentBook = new BookInstruction( C as SChapter );
                    }
                    else
                    {
                        CurrentBook = X.Instance<BookItem>( XProto.BookItemEx, C );
                    }
                }

                BookLoader BL = new BookLoader( BookLoaded );
                BL.Load( CurrentBook, true );

                // Fire up Episode stepper, used for stepping next episode
                if ( ES == null || ES.Chapter.aid != C.aid )
                {
                    Shared.LoadMessage( "EpisodeStepper" );
                    VolumeLoader VL = new VolumeLoader(
                        ( BookItem b ) =>
                        {
                            ES = new EpisodeStepper( new VolumesInfo( b ) );
                            SetInfoTemplate();
                        }
                    );

                    VL.Load( CurrentBook );
                }
                else
                {
                    Worker.UIInvoke( () => SetInfoTemplate() );
                }

                ReloadReader = () =>
                {
                    ContentFrame.Content = null;
                    Shared.LoadMessage( "RedrawingContent" );
                    ContentView?.Dispose();
                    ContentView = new ReaderContent( this, Anchor );

                    SetLayoutAware();

                    ContentFrame.Content = ContentView;
                    // Load Content at the very end
                    ContentView.Load( false );
                };

                // Override reload here since
                // Since the selected index just won't update
                if ( Reload )
                {
                    ChapterLoader CL = new ChapterLoader( CurrentBook, x =>
                    {
                        OpenLock = false;
                        Redraw();
                    } );

                    // if book is local, use the cache
                    CL.Load( CurrentChapter, CurrentBook.IsLocal );
                }
                else
                {
                    Worker.UIInvoke( () =>
                    {
                        // Lock should be released before redrawing start
                        OpenLock = false;
                        Redraw();
                    } );
                }

            } );
        }