예제 #1
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        public IEnumerator FastForwardBranchingChapter()
        {
            // Given a chapter with a step branching to three transitions,
            Step             branchingStep    = new Step("Branching Step");
            Chapter          chapter          = new Chapter("Chapter", branchingStep);
            Transition       firstTransition  = new Transition();
            Transition       secondTransition = new Transition();
            Transition       thirdTransition  = new Transition();
            EndlessCondition firstCondition   = new EndlessCondition();
            EndlessCondition secondCondition  = new EndlessCondition();
            EndlessCondition thirdCondition   = new EndlessCondition();

            firstTransition.Data.Conditions.Add(firstCondition);
            secondTransition.Data.Conditions.Add(secondCondition);
            thirdTransition.Data.Conditions.Add(thirdCondition);
            branchingStep.Data.Transitions.Data.Transitions.Add(firstTransition);
            branchingStep.Data.Transitions.Data.Transitions.Add(secondTransition);
            branchingStep.Data.Transitions.Data.Transitions.Add(thirdTransition);

            chapter.Configure(RuntimeConfigurator.Configuration.GetCurrentMode());
            chapter.LifeCycle.Activate();

            yield return(null);

            chapter.Update();

            // When it's marked to be fast-forwarded,
            chapter.LifeCycle.MarkToFastForward();

            // Then only the first transition completes.
            Assert.IsTrue(firstTransition.IsCompleted);
            Assert.IsFalse(secondTransition.IsCompleted);
            Assert.IsFalse(thirdTransition.IsCompleted);
        }
예제 #2
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        public IEnumerator NonBlockingBehaviorDoesNotBlock()
        {
            // Given a chapter with a step with no conditions but a transition to the end, and a non-blocking endless behavior,
            EndlessBehaviorMock nonBlockingBehaviorMock = new EndlessBehaviorMock(false);
            ITransition         transition = new Transition();

            transition.Data.TargetStep = null;
            IStep step = new Step("NonBlockingStep");

            step.Data.Transitions.Data.Transitions.Add(transition);
            step.Data.Behaviors.Data.Behaviors.Add(nonBlockingBehaviorMock);
            IChapter chapter = new Chapter("NonBlockingChapter", step);

            chapter.Configure(RuntimeConfigurator.Configuration.Modes.CurrentMode);

            // When we activate the chapter,
            chapter.LifeCycle.Activate();

            // Then it will finish activation immediately after a few update cycles.
            while (chapter.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                chapter.Update();
            }

            Assert.AreEqual(Stage.Active, chapter.LifeCycle.Stage);
        }
예제 #3
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        public IEnumerator NonBlockingBehaviorLoop()
        {
            // Given a chapter with a step with a loop transition, and a non-blocking endless behavior,
            EndlessBehaviorMock nonBlockingBehaviorMock = new EndlessBehaviorMock(false);
            ITransition         transition = new Transition();
            IStep step = new Step("NonBlockingStep");

            transition.Data.TargetStep = step;
            step.Data.Transitions.Data.Transitions.Add(transition);
            step.Data.Behaviors.Data.Behaviors.Add(nonBlockingBehaviorMock);
            IChapter chapter = new Chapter("NonBlockingChapter", step);

            chapter.Configure(RuntimeConfigurator.Configuration.Modes.CurrentMode);

            // When we activate the chapter,
            chapter.LifeCycle.Activate();

            // Then it will loop without any problems.
            int loops = 3;

            while (loops > 0)
            {
                while (step.LifeCycle.Stage != Stage.Activating)
                {
                    yield return(null);

                    chapter.Update();
                }

                while (step.LifeCycle.Stage != Stage.Active)
                {
                    yield return(null);

                    chapter.Update();
                }

                while (step.LifeCycle.Stage != Stage.Deactivating)
                {
                    yield return(null);

                    chapter.Update();
                }

                while (step.LifeCycle.Stage != Stage.Inactive)
                {
                    yield return(null);

                    chapter.Update();
                }

                Assert.AreEqual(Stage.Activating, chapter.LifeCycle.Stage);
                loops--;
            }

            Assert.AreEqual(Stage.Inactive, step.LifeCycle.Stage);
        }
예제 #4
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        public IEnumerator StepWithHighlightBehavior()
        {
            // Given a HighlightObjectBehavior with a HighlightProperty in a linear chapter.
            Color      highlightColor = Color.yellow;
            GameObject interactable   = GameObject.CreatePrimitive(PrimitiveType.Cube);

            interactable.name = targetName;
            DummyHighlightProperty  highlightProperty = interactable.AddComponent <DummyHighlightProperty>();
            HighlightObjectBehavior highlightBehavior = new HighlightObjectBehavior(highlightProperty, highlightColor);

            TestLinearChapterBuilder chapterBuilder = TestLinearChapterBuilder.SetupChapterBuilder(1);

            chapterBuilder.Steps[0].Data.Behaviors.Data.Behaviors.Add(highlightBehavior);

            Chapter chapter = chapterBuilder.Build();

            chapter.Configure(RuntimeConfigurator.Configuration.Modes.CurrentMode);

            // When we activate the chapter.
            chapter.LifeCycle.Activate();

            while (highlightBehavior.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                chapter.Update();
            }

            Stage highlightStageInStep          = highlightBehavior.LifeCycle.Stage;
            bool  objectHighlightedActiveInStep = highlightProperty.IsHighlighted;
            Color?colorInStep = highlightProperty.CurrentHighlightColor;

            chapter.Data.FirstStep.LifeCycle.Deactivate();

            while (chapter.Data.FirstStep.LifeCycle.Stage != Stage.Inactive)
            {
                yield return(null);

                chapter.Update();
            }

            Stage highlightStageAfterStep          = highlightBehavior.LifeCycle.Stage;
            bool  objectHighlightedActiveAfterStep = highlightProperty.IsHighlighted;
            Color?colorAfterStep = highlightProperty.CurrentHighlightColor;

            // Then the highlight behavior is active during the step and inactive after it.
            Assert.AreEqual(Stage.Active, highlightStageInStep, "The HighlightObjectBehavior should be active during step");
            Assert.IsTrue(objectHighlightedActiveInStep, "The HighlightProperty should be active during step");
            Assert.AreEqual(highlightColor, colorInStep, $"The highlight color should be {highlightColor}");

            Assert.AreEqual(Stage.Inactive, highlightStageAfterStep, "The HighlightObjectBehavior should be deactivated after step");
            Assert.IsFalse(objectHighlightedActiveAfterStep, "The HighlightProperty should be inactive after step");
            Assert.IsNull(colorAfterStep, "The highlight color should be null after deactivation of step.");
        }
예제 #5
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        public IEnumerator BlockingBehaviorDoesBlock()
        {
            // Given a chapter with a step with no conditions but a transition to the end, and a blocking endless behavior,
            EndlessBehaviorMock blockingBehaviorMock = new EndlessBehaviorMock(true);
            ITransition         transition           = new Transition();

            transition.Data.TargetStep = null;
            IStep step = new Step("BlockingStep");

            step.Data.Transitions.Data.Transitions.Add(transition);
            step.Data.Behaviors.Data.Behaviors.Add(blockingBehaviorMock);
            IChapter chapter = new Chapter("BlockingChapter", step);

            chapter.Configure(RuntimeConfigurator.Configuration.Modes.CurrentMode);

            // When we activate the chapter,
            chapter.LifeCycle.Activate();

            while (blockingBehaviorMock.LifeCycle.Stage != Stage.Activating)
            {
                yield return(null);

                chapter.Update();
            }

            // When endless behavior stays activating even after a few frames,
            int waitingFrames = 10;

            while (waitingFrames > 0)
            {
                yield return(null);

                chapter.Update();
                Assert.AreEqual(Stage.Activating, blockingBehaviorMock.LifeCycle.Stage);
                Assert.AreEqual(Stage.Activating, chapter.LifeCycle.Stage);
                waitingFrames--;
            }

            // Then the chapter will not be activated until the behavior finishes.
            blockingBehaviorMock.LifeCycle.MarkToFastForward();

            Assert.AreEqual(Stage.Activating, chapter.LifeCycle.Stage);

            while (chapter.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                chapter.Update();
            }

            Assert.AreEqual(Stage.Active, chapter.LifeCycle.Stage);
        }
예제 #6
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        public IEnumerator FastForwardLoopingChapter()
        {
            // Given a chapter with a looping step,
            Step       loopingStep       = new Step("Looping Step");
            Chapter    chapter           = new Chapter("Chapter", loopingStep);
            Transition loopingTransition = new Transition();

            loopingTransition.Data.TargetStep = loopingStep;
            Transition       endTransition = new Transition();
            EndlessCondition condition     = new EndlessCondition();

            endTransition.Data.Conditions.Add(condition);
            loopingStep.Data.Transitions.Data.Transitions.Add(loopingTransition);
            loopingStep.Data.Transitions.Data.Transitions.Add(endTransition);

            chapter.Configure(RuntimeConfigurator.Configuration.GetCurrentMode());
            chapter.LifeCycle.Activate();

            int loops = 0;

            while (loops < 2)
            {
                while (loopingStep.LifeCycle.Stage != Stage.Active)
                {
                    Assert.AreEqual(Stage.Activating, chapter.LifeCycle.Stage);
                    yield return(null);

                    chapter.Update();
                }


                while (loopingStep.LifeCycle.Stage != Stage.Inactive)
                {
                    Assert.AreEqual(Stage.Activating, chapter.LifeCycle.Stage);
                    yield return(null);

                    chapter.Update();
                }

                loops++;
            }

            // When it's marked to be fast-forwarded,
            chapter.LifeCycle.MarkToFastForward();

            // Then it completes.
            Assert.AreEqual(Stage.Active, chapter.LifeCycle.Stage);
            Assert.AreEqual(Stage.Inactive, loopingStep.LifeCycle.Stage);
        }
예제 #7
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        public IEnumerator FirstStepGetActivated()
        {
            // Setup Chapter
            Chapter chapter = TestLinearChapterBuilder.SetupChapterBuilder(3, true).Build();

            chapter.Configure(RuntimeConfigurator.Configuration.GetCurrentMode());

            // Activate should work on simple steps.
            chapter.LifeCycle.Activate();

            while (chapter.Data.FirstStep.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                chapter.Update();
            }

            // First Step should be active now.
            Assert.IsNotNull(chapter.Data.Current, "First step not set");
            Assert.AreEqual(chapter.Data.Current.LifeCycle.Stage, Stage.Active, "First Step of Chapter was not activated");
        }
예제 #8
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        public IEnumerator FastForwardTwoStepsLoopingChapter()
        {
            // Given a chapter with two steps looping between each other,
            Step    firstStep  = new Step("First Step");
            Step    secondStep = new Step("Second Step");
            Chapter chapter    = new Chapter("Chapter", firstStep);

            chapter.Data.Steps.Add(secondStep);
            Transition firstToSecond = new Transition();

            firstToSecond.Data.TargetStep = secondStep;
            Transition secondToFirst = new Transition();

            secondToFirst.Data.TargetStep = firstStep;
            Transition       secondToEnd = new Transition();
            EndlessCondition condition   = new EndlessCondition();

            secondToEnd.Data.Conditions.Add(condition);
            firstStep.Data.Transitions.Data.Transitions.Add(firstToSecond);
            secondStep.Data.Transitions.Data.Transitions.Add(secondToFirst);
            secondStep.Data.Transitions.Data.Transitions.Add(secondToEnd);

            chapter.Configure(RuntimeConfigurator.Configuration.GetCurrentMode());
            chapter.LifeCycle.Activate();

            int loops = 0;

            while (loops < 2)
            {
                while (firstStep.LifeCycle.Stage != Stage.Active)
                {
                    Assert.AreEqual(Stage.Activating, chapter.LifeCycle.Stage);
                    Assert.AreEqual(Stage.Inactive, secondStep.LifeCycle.Stage);
                    yield return(null);

                    chapter.Update();
                }


                while (firstStep.LifeCycle.Stage != Stage.Inactive)
                {
                    Assert.AreEqual(Stage.Activating, chapter.LifeCycle.Stage);
                    Assert.AreEqual(Stage.Inactive, secondStep.LifeCycle.Stage);
                    yield return(null);

                    chapter.Update();
                }

                while (secondStep.LifeCycle.Stage != Stage.Active)
                {
                    Assert.AreEqual(Stage.Activating, chapter.LifeCycle.Stage);
                    Assert.AreEqual(Stage.Inactive, firstStep.LifeCycle.Stage);
                    yield return(null);

                    chapter.Update();
                }

                while (secondStep.LifeCycle.Stage != Stage.Inactive)
                {
                    Assert.AreEqual(Stage.Activating, chapter.LifeCycle.Stage);
                    Assert.AreEqual(Stage.Inactive, firstStep.LifeCycle.Stage);
                    yield return(null);

                    chapter.Update();
                }

                loops++;
            }

            // When it's marked to be fast-forwarded,
            chapter.LifeCycle.MarkToFastForward();

            // Then it completes.
            Assert.AreEqual(Stage.Active, chapter.LifeCycle.Stage);
            Assert.AreEqual(Stage.Inactive, firstStep.LifeCycle.Stage);
            Assert.AreEqual(Stage.Inactive, secondStep.LifeCycle.Stage);
        }
예제 #9
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        public IEnumerator LoopingStepsWithOneEndStep()
        {
            // Given a chapter with three steps
            // where the first two steps are connected to each other with two transitions with each one condition ("loop")
            // and the second step is connected to the third step with a third transition with one condition,
            Step step1 = new Step("First");
            Step step2 = new Step("Second");
            Step step3 = new Step("Third");

            Chapter chapter = new Chapter("Chapter 1", step1);

            chapter.Data.Steps.Add(step2);
            chapter.Data.Steps.Add(step3);

            Transition transition1     = new Transition();
            Transition transition2     = new Transition();
            Transition transition3     = new Transition();
            Transition transitionToEnd = new Transition();

            transition1.Data.TargetStep = step2;
            transition2.Data.TargetStep = step1;
            transition3.Data.TargetStep = step3;

            EndlessCondition condition1 = new EndlessCondition();
            EndlessCondition condition2 = new EndlessCondition();
            EndlessCondition condition3 = new EndlessCondition();

            transition1.Data.Conditions.Add(condition1);
            transition2.Data.Conditions.Add(condition2);
            transition3.Data.Conditions.Add(condition3);

            step1.Data.Transitions.Data.Transitions.Add(transition1);
            step2.Data.Transitions.Data.Transitions.Add(transition2);
            step2.Data.Transitions.Data.Transitions.Add(transition3);
            step3.Data.Transitions.Data.Transitions.Add(transitionToEnd);

            chapter.Configure(RuntimeConfigurator.Configuration.GetCurrentMode());

            // When we activate the chapter and complete the third condition after looping the first two steps once,
            chapter.LifeCycle.Activate();

            while (chapter.Data.FirstStep.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                chapter.Update();
            }

            condition1.Autocomplete();

            while (step2.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                chapter.Update();
            }

            condition2.Autocomplete();

            while (step1.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                chapter.Update();
            }

            condition1.Autocomplete();

            while (step2.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                chapter.Update();
            }

            condition3.Autocomplete();

            while (chapter.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                chapter.Update();
            }

            // Then the chapter and each step are deactivated.
            Assert.AreEqual(Stage.Active, chapter.LifeCycle.Stage, "Chapter should be active in the end");
            Assert.AreEqual(Stage.Inactive, step1.LifeCycle.Stage, "Step1 should not be active in the end");
            Assert.AreEqual(Stage.Inactive, step2.LifeCycle.Stage, "Step2 should not be active in the end");
            Assert.AreEqual(Stage.Inactive, step3.LifeCycle.Stage, "Step3 should not be active in the end");

            yield break;
        }
예제 #10
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        public IEnumerator LoopingStepsActivationStates()
        {
            // Given a chapter with two steps that have transitions with one condition to each other (a "loop"),
            Step step1 = new Step("First");
            Step step2 = new Step("Second");

            Chapter chapter = new Chapter("Looping Chapter", step1);

            chapter.Data.Steps.Add(step2);

            Transition transition1 = new Transition();
            Transition transition2 = new Transition();

            transition1.Data.TargetStep = step2;
            transition2.Data.TargetStep = step1;

            EndlessCondition condition1 = new EndlessCondition();
            EndlessCondition condition2 = new EndlessCondition();

            transition1.Data.Conditions.Add(condition1);
            transition2.Data.Conditions.Add(condition2);

            step1.Data.Transitions.Data.Transitions.Add(transition1);
            step2.Data.Transitions.Data.Transitions.Add(transition2);

            chapter.Configure(RuntimeConfigurator.Configuration.GetCurrentMode());

            // When we activate the chapter and complete every condition,
            chapter.LifeCycle.Activate();

            while (chapter.Data.FirstStep.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                chapter.Update();
            }

            Stage chapterInitalStage = chapter.LifeCycle.Stage;
            Stage step1InitialStage  = step1.LifeCycle.Stage;
            Stage step2InitialStage  = step2.LifeCycle.Stage;

            condition1.Autocomplete();

            while (step2.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                chapter.Update();
            }

            Stage chapterStageAfterFirstComplete = chapter.LifeCycle.Stage;
            Stage step1StageAfterFirstComplete   = step1.LifeCycle.Stage;
            Stage step2StageAfterFirstComplete   = step2.LifeCycle.Stage;

            condition2.Autocomplete();

            while (step1.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                chapter.Update();
            }

            Stage chapterStageAfterSecondComplete = chapter.LifeCycle.Stage;
            Stage step1StageAfterSecondComplete   = step1.LifeCycle.Stage;
            Stage step2StageAfterSecondComplete   = step2.LifeCycle.Stage;

            // Then the first step is active again and every ActivationState after each condition completion has been correct.
            Assert.AreEqual(Stage.Activating, chapterInitalStage, "Chapter should be activating in the beginning");
            Assert.AreEqual(Stage.Active, step1InitialStage, "First Step should be active in the beginning");
            Assert.AreEqual(Stage.Inactive, step2InitialStage, "Second Step should be inactive in the beginning");

            Assert.AreEqual(Stage.Activating, chapterStageAfterFirstComplete, "Chapter should be activating after first complete");
            Assert.AreEqual(Stage.Inactive, step1StageAfterFirstComplete, "First Step should be deactivated after first complete");
            Assert.AreEqual(Stage.Active, step2StageAfterFirstComplete, "Second Step should be active after first complete");

            Assert.AreEqual(Stage.Activating, chapterStageAfterSecondComplete, "Chapter should not be activating after second complete because of the loop");
            Assert.AreEqual(Stage.Active, step1StageAfterSecondComplete, "First Step should be active after second complete because of the loop");
            Assert.AreEqual(Stage.Inactive, step2StageAfterSecondComplete, "Second Step should be deactivated after second complete because of the loop");

            yield break;
        }
예제 #11
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        public IEnumerator MultiStepChapterCompletesSteps()
        {
            // Setup Chapter
            TestLinearChapterBuilder builder = TestLinearChapterBuilder.SetupChapterBuilder(2, true);
            Chapter chapter = builder.Build();

            chapter.Configure(RuntimeConfigurator.Configuration.GetCurrentMode());

            // Activate should work on simple steps.
            chapter.LifeCycle.Activate();

            while (chapter.Data.FirstStep.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                chapter.Update();
            }

            Stage chapterInitalStage = chapter.LifeCycle.Stage;
            Stage step1InitialStage  = builder.Steps[0].LifeCycle.Stage;
            Stage step2InitialStage  = builder.Steps[1].LifeCycle.Stage;

            builder.StepTriggerConditions[0].Autocomplete();

            while (chapter.Data.Steps[1].LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                chapter.Update();
            }

            Stage chapterStageAfterFirstComplete = chapter.LifeCycle.Stage;
            Stage step1StageAfterFirstComplete   = builder.Steps[0].LifeCycle.Stage;
            Stage step2StageAfterFirstComplete   = builder.Steps[1].LifeCycle.Stage;

            builder.StepTriggerConditions[1].Autocomplete();

            while (chapter.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                chapter.Update();
            }

            Stage chapterStageInEnd = chapter.LifeCycle.Stage;
            Stage step1StageInEnd   = builder.Steps[0].LifeCycle.Stage;
            Stage step2StageInEnd   = builder.Steps[1].LifeCycle.Stage;

            // check steps are activated and completed in correct order
            Assert.AreEqual(Stage.Activating, chapterInitalStage, "Chapter should be active in the beginning");
            Assert.AreEqual(Stage.Active, step1InitialStage, "First Step should be active in the beginning");
            Assert.AreEqual(Stage.Inactive, step2InitialStage, "Second Step should not be active in the beginning");

            Assert.AreEqual(Stage.Activating, chapterStageAfterFirstComplete, "Chapter should be active after first complete");
            Assert.AreEqual(Stage.Inactive, step1StageAfterFirstComplete, "First Step should not be active after first complete");
            Assert.AreEqual(Stage.Active, step2StageAfterFirstComplete, "Second Step should be active after first complete");

            Assert.AreEqual(Stage.Active, chapterStageInEnd, "Chapter should still be active, as nothing deactivated it.");
            Assert.AreEqual(Stage.Inactive, step1StageInEnd, "First Step should not be active in the end");
            Assert.AreEqual(Stage.Inactive, step2StageInEnd, "Second Step should not be active in the end");
        }