public void lootFromStash() { switch (currencyToLoot) { case "chaos": chaos = new Chaos(); openStash(); lootChaos(chaos.getChaosX(), chaos.getChaosY(), amount, chaos.getChaosStack()); break; case "alchemy": alchemy = new Alchemy(); x = alchemy.getAlchemyX(); y = alchemy.getAlchemyY(); stack = alchemy.getAlchemyStack(); Console.WriteLine(x + " " + y + " " + stack); break; case "alteration": break; case "chisel": break; case "fusing": break; case "chrome": break; case "jeweller's": break; case "scouring": break; case "regret": break; case "vaal": break; case "silver": break; case "coin": break; case "apprentice sextant": break; case "journeyman sextant": break; case "master sextant": break; case "divine": break; case "blessed": break; case "regal": break; case "exalted": break; case "chance": break; case "Annulment": break; case "armourer's": break; case "whetstone": break; case "bauble": break; case "gcp": break; case "augmentation": break; case "mirror": break; case "transmutation": break; default: break; } }