public void Handle(Chaos mod, String from, IEnumerable <String> rest) { var player = Game.Player.Character; if (player == null) { mod.ShowText($"{from} tried to enable matrix slam :("); return; } var entities = World.GetNearbyEntities(player.Position, 1000f); foreach (var entity in entities) { if (entity == player) { continue; } if (entity is Ped) { var ped = (Ped)entity; mod.AddTicker(ped.Levitate(mod.Rnd, mod.AnonymousTimer(10f))); continue; } if (entity is Vehicle) { var vehicle = (Vehicle)entity; mod.AddTicker(vehicle.Levitate(mod.Rnd, mod.AnonymousTimer(10f))); continue; } } mod.AddUniqueTicker(TickerId.LevitatingEntities, new TimerTicker(mod.Timer("Levitating things", 10f))); }
public void Handle(Chaos mod, String from, IEnumerable <String> rest) { Ped player = Game.Player.Character; if (player == null) { mod.ShowText($"{from} tried to make EVERYONE attack you!"); return; } var peds = World.GetNearbyPeds(player.Position, 5000f); var count = 0; foreach (var ped in peds) { if (!ped.Exists() || !ped.IsHuman || !ped.IsAlive || ped == player) { continue; } ped.NeverLeavesGroup = true; ped.RelationshipGroup = mod.HateGroup.GroupId; // var blip = ped.AddBlip(); // mod.AddTicker(new EnemyBlipTicker(blip, ped)); ped.SetCombatAttributes(CombatAttributes.AlwaysFight, true); ped.SetCombatAttributes(CombatAttributes.CanFightArmedPedsWhenNotArmed, true); ped.Task.ClearAll(); ped.Task.FightAgainst(player); count += 1; } if (count == 0) { mod.ShowText($"{from} tried to set pedestrians on you, but there are none :("); return; } var timer = mod.AnonymousTimer(30f); mod.AddUniqueTicker(TickerId.SuppressShocking, new SuppressShockingTicker(timer)); mod.ShowText($"{from} set {count} pedestrians on you!"); }
public void Handle(Chaos mod, String from, IEnumerable <String> rest) { Ped player = Game.Player.Character; Vehicle vehicle = player.CurrentVehicle; if (vehicle == null) { mod.ShowText($"{from} tried to cause your fuel tank to leak :("); return; } var initial = vehicle.FuelLevel / 100f; var timer = mod.AnonymousTimer(30f * initial, 30f); var gauge = mod.Gauge("Fuel Level"); mod.AddTicker(new FuelLeakageTicker(vehicle, gauge, timer)); mod.ShowText($"{from} caused your fuel tank to leak!"); }
public void Handle(Chaos mod, String from, IEnumerable <String> rest) { var player = Game.Player.Character; if (player == null) { mod.ShowText($"{from} tried to enable matrix slam :("); return; } var entities = World.GetNearbyEntities(player.Position, 100f); var timer = mod.AnonymousTimer(2f); var controller = new MatrixController(entities, player, timer); mod.AddTicker(controller); mod.ShowText($"{from} performed a matrix slam!"); }