public void Handle(Chaos mod, String from, IEnumerable <String> rest) { Ped player = Game.Player.Character; Vehicle vehicle = player.CurrentVehicle; if (vehicle == null) { mod.ShowText($"{from} tried to cause your fuel tank to leak :("); return; } var initial = vehicle.FuelLevel / 100f; var timer = mod.AnonymousTimer(30f * initial, 30f); var gauge = mod.Gauge("Fuel Level"); mod.AddTicker(new FuelLeakageTicker(vehicle, gauge, timer)); mod.ShowText($"{from} caused your fuel tank to leak!"); }