예제 #1
0
 public CarrotStateGrown(CarrotInteraction carrot, GameSession session) : base(carrot, session)
 {
 }
예제 #2
0
 public CarrotStateSoilEmpty(CarrotInteraction carrot, GameSession session) : base(carrot, session)
 {
 }
예제 #3
0
 protected CarrotStateCollectable(CarrotInteraction carrot, GameSession session) : base(carrot, session)
 {
 }
예제 #4
0
 public CarrotStateSoilDepleted(CarrotInteraction carrot, GameSession session) : base(carrot, session)
 {
 }
예제 #5
0
 public CarrotStateBlooming(CarrotInteraction carrot, GameSession session) : base(carrot, session)
 {
 }
예제 #6
0
파일: CarrotState.cs 프로젝트: Wieku/GameC
 public CarrotState(CarrotInteraction carrot, GameSession session)
 {
     this.carrot  = carrot;
     this.session = session;
 }