Esempio n. 1
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 public CarrotStateGrown(CarrotInteraction carrot, GameSession session) : base(carrot, session)
 {
 }
Esempio n. 2
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 public CarrotStateSoilEmpty(CarrotInteraction carrot, GameSession session) : base(carrot, session)
 {
 }
Esempio n. 3
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 protected CarrotStateCollectable(CarrotInteraction carrot, GameSession session) : base(carrot, session)
 {
 }
Esempio n. 4
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 public CarrotStateSoilDepleted(CarrotInteraction carrot, GameSession session) : base(carrot, session)
 {
 }
Esempio n. 5
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 public CarrotStateBlooming(CarrotInteraction carrot, GameSession session) : base(carrot, session)
 {
 }
Esempio n. 6
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 public CarrotState(CarrotInteraction carrot, GameSession session)
 {
     this.carrot  = carrot;
     this.session = session;
 }