/// <summary> /// 判断Context是否存在且无误 /// </summary> /// <param name="bEnabled"></param> public override bool CheckContext(CameraContext context) { AnimCamContext _context = context as AnimCamContext; if (_context != null && _context.clip != null) { return(true); } else { CameraUtil.LogError("_context.clip is null! : " + _context); return(false); } }