void ShowCameraFrustum() { Vector3[] nearCorners; Vector3[] farCorners; CameraUtil.GetCameraCornors(camera, out nearCorners, out farCorners); DrawFrustum(nearCorners, farCorners); Vector3[] hitPoints = CameraUtil.LinePlaneIntersectPoints(nearCorners, farCorners, plane); DrawFrustumIntersectPlane(hitPoints, interectColor); Vector3 min; Vector3 max; CameraUtil.GetMinMaxVector3(hitPoints, out min, out max); }