예제 #1
0
    private void addCameraEffects()
    {
        if ((elapsedTurnTime > turnAgainTiming) && (!shakeAdded))
        {
            shakeAdded = true;
            CamFX.addStandardCameraShake();
        }

        float eulerDifference = Mathf.Abs(Mathf.Abs(curEuler.z) - Mathf.Abs(desiredEuler.z));

        if ((eulerDifference < joltTiming) && (!joltAdded))
        {
            CamFX.addStandardCameraJolt();
            joltAdded = true;
        }
    }