//int time; //public List<GameObject> instancesEnermies; // Use this for initialization protected override void OnStart() { cloneplayer = Instantiate(player , Vector3.zero , Quaternion.identity) as GameObject; cam = GetComponent<CameraCtrl>(); cam.SetTarget(cloneplayer.transform); //instancesEnermies.Add(pEnermy); Messenger.RegisterListener(new Listener("Damage", cloneplayer, "HandleMessage")); }