/// <summary> /// MonoBehaviour method called on GameObject by Unity during initialization phase. /// </summary> void Start() { CameraCtrl _cameraCtrl = this.gameObject.GetComponent <CameraCtrl>(); if (_cameraCtrl != null) { if (photonView.IsMine) { _cameraCtrl.OnStartFollowing(); } } else { Debug.LogError("<Color=Red><a>Missing</a></Color> CameraWork Component on playerPrefab.", this); } }