// Start is called before the first frame update void Start() { Coli = GetComponent <PlayerCollision>(); Rigid = GetComponent <Rigidbody>(); Anim = GetComponentInChildren <Animator>(); Visual = GetComponent <PlayerVisual>(); Cam = GetComponentInChildren <CameraCtrl>(); Cam.GetComponent <CameraCtrl>().Setup(this.transform); Cam.transform.parent = null; }