public virtual void CSOnDestroy() { if (gameObject != null) { Destroy(gameObject); } if (mList != null) { mList.Release(); } }
public void Release() { onLoadedList.Release(); }
protected CSBetterList <uint> mStructtrueSkill = new CSBetterList <uint>();//如果有技能要下载,也需要等待技能加载完才回调 public void Release() { mObjectList.Release(); mObjectFinishStateList.Release(); mStructtrueSkill.Release(); }