/// <summary> /// fldl addr /// </summary> public override Reg CGenValue(CGenState state) { byte[] bytes = BitConverter.GetBytes(this.Value); Int32 firstInt = BitConverter.ToInt32(bytes, 0); Int32 secondInt = BitConverter.ToInt32(bytes, 4); String name = state.CGenLongLongConst(firstInt, secondInt); state.FLDL(name); return(Reg.ST0); }