public void NotConfirm() { foreach (Button button in interButtons) { button.interactable = true; } interButtons.Clear(); if (!gameController.IsAnyBlockOpened() && !pauseCanvas.gameObject.activeInHierarchy) { buttonManager.EnableRightMenuButtons(); Time.timeScale = 1; } buttonManager.EnablePauseButtons(); myCanvas.gameObject.SetActive(false); key = 0; gameController.dataController.globalData.isQuitting = false; }