public void CloseRaidResultWindow() { Time.timeScale = 1; raidResultCanvas.gameObject.SetActive(false); buttonManager.EnableRightMenuButtons(); gameController.isBlockOpened[3] = false; }
void Start() { foreach (CanvasGroup window in openingWindows) { window.gameObject.SetActive(false); } endGameWindow.gameObject.SetActive(false); buttonsManager.EnableRightMenuButtons(); spawned = new bool[8] { false, false, false, false, false, false, false, false }; // 0 и 1 - спаун персонажей isBlockOpened = new bool[4] { false, false, false, false }; interButtons = new Queue <Button>(); raidNumber = -1; }
void EndDialogue() { Debug.Log("The end of the conversation."); buttonManager.EnableRightMenuButtons(); startButton.gameObject.SetActive(true); kickButton.gameObject.SetActive(true); closeButton.GetComponent <Button>().interactable = true; answerButton.gameObject.SetActive(false); citizen.SetFactUnlocked(numberDialogue); numberDialogue = -1; SetDialogueToNull(); }
public void NotConfirm() { foreach (Button button in interButtons) { button.interactable = true; } interButtons.Clear(); if (!gameController.IsAnyBlockOpened() && !pauseCanvas.gameObject.activeInHierarchy) { buttonManager.EnableRightMenuButtons(); Time.timeScale = 1; } buttonManager.EnablePauseButtons(); myCanvas.gameObject.SetActive(false); key = 0; gameController.dataController.globalData.isQuitting = false; }