public void NotConfirm()
    {
        foreach (Button button in interButtons)
        {
            button.interactable = true;
        }
        interButtons.Clear();

        if (!gameController.IsAnyBlockOpened() && !pauseCanvas.gameObject.activeInHierarchy)
        {
            buttonManager.EnableRightMenuButtons();
            Time.timeScale = 1;
        }

        buttonManager.EnablePauseButtons();
        myCanvas.gameObject.SetActive(false);
        key = 0;
        gameController.dataController.globalData.isQuitting = false;
    }